cycle model requests

General Stuff about Armagetron, That doesn't belong anywhere else...
Game Zone
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Re: cycle model requests

Post by Game Zone »

Perhaps it doesnt work because you have not got any transparency in the texture for the team colour.
Word
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Re: cycle model requests

Post by Word »

It's an interlaced png, it has transparency. But that doesn't have to do anything with the mapping method as far as i know.
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Jonathan
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Re: cycle model requests

Post by Jonathan »

There is in fact some transparency. And even if there is none, you'll just get uncolored but working textures. Pre-post edit: interlacing is unrelated to the alpha channel. It could actually be more problematic, doesn't compress as well, and there's no use for its advantage in Arma, so I'd disable that.

Note that good old .mod models don't have texture coordinates. Textures just get splatted over them (projected from the side, fit to the bounds of the model). You should target moviepacks to get arbitrary mappings, if you weren't already doing so.
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Word
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Re: cycle model requests

Post by Word »

Jonathan wrote:interlacing is unrelated to the alpha channel
Oh, I didn't know that, I thought it's the same thing.
Jonathan wrote:Textures just get splatted over them (projected from the side, fit to the bounds of the model). You should target moviepacks to get arbitrary mappings, if you weren't already doing so.
...and I also don't know how to export that with C4D.
But I know that blender users can do it, Supertard for example (take a look at the recognizer's texture).
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