cycle model requests
Re: cycle model requests
Perhaps it doesnt work because you have not got any transparency in the texture for the team colour.
Re: cycle model requests
It's an interlaced png, it has transparency. But that doesn't have to do anything with the mapping method as far as i know.
- Jonathan
- A Brave Victim
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Re: cycle model requests
There is in fact some transparency. And even if there is none, you'll just get uncolored but working textures. Pre-post edit: interlacing is unrelated to the alpha channel. It could actually be more problematic, doesn't compress as well, and there's no use for its advantage in Arma, so I'd disable that.
Note that good old .mod models don't have texture coordinates. Textures just get splatted over them (projected from the side, fit to the bounds of the model). You should target moviepacks to get arbitrary mappings, if you weren't already doing so.
Note that good old .mod models don't have texture coordinates. Textures just get splatted over them (projected from the side, fit to the bounds of the model). You should target moviepacks to get arbitrary mappings, if you weren't already doing so.
ˌɑrməˈɡɛˌtrɑn
Re: cycle model requests
Oh, I didn't know that, I thought it's the same thing.Jonathan wrote:interlacing is unrelated to the alpha channel
...and I also don't know how to export that with C4D.Jonathan wrote:Textures just get splatted over them (projected from the side, fit to the bounds of the model). You should target moviepacks to get arbitrary mappings, if you weren't already doing so.
But I know that blender users can do it, Supertard for example (take a look at the recognizer's texture).