Search found 223 matches

by QUARG
Thu Jul 22, 2010 1:02 am
Forum: General
Topic: Cloning the classics - attempting to bring back the userbase
Replies: 28
Views: 1866

Re: Cloning the classics - attempting to bring back the userbase

Ah thank you for the clarification.
by QUARG
Wed Jul 21, 2010 10:38 pm
Forum: Server Administration/Setup
Topic: Dead player getting points.
Replies: 7
Views: 1078

Re: Dead player getting points.

Titan i thought maybe that the issue was in the source and not setting related since it has never been addressed in the past. This line intrigues me. ENEMY_DEAD_PENALTY 0.0 # Penalty on the effective time in seconds if the influence comes from a dead player How can a dead player have any influence?
by QUARG
Wed Jul 21, 2010 4:09 pm
Forum: Server Administration/Setup
Topic: Dead player getting points.
Replies: 7
Views: 1078

Dead player getting points.

I know that this is due to the players wall still being active when the point was scored but would there be a way to stop dead players from getting points without using...

Code: Select all

WALLS_STAY_UP_DELAY 0
by QUARG
Wed Jul 21, 2010 3:39 am
Forum: General
Topic: Cloning the classics - attempting to bring back the userbase
Replies: 28
Views: 1866

Re: Cloning the classics - attempting to bring back the userbase

I am sure that all these servers exist in one form or an other in the dozens of clones that are running now. Imagin what kind of servers and development that would be possible if we condensed the money spent on clone servers into a core of group servers that are used each day. I mean how many team s...
by QUARG
Mon Jul 05, 2010 10:13 pm
Forum: General
Topic: Cloning the classics - attempting to bring back the userbase
Replies: 28
Views: 1866

Re: Cloning the classics - attempting to bring back the userbase

@ Sinewav:
resurrect these historically important servers.
I would like to see the list of historically important servers please.
by QUARG
Tue Mar 23, 2010 11:52 pm
Forum: Server Administration/Setup
Topic: Map_Rotation
Replies: 13
Views: 1175

Re: Map_Rotation

Code: Select all

[0] Closing socket bound to *.*.*.*:4534
[0] Bound socket to *.*.*.*:4534.
i may be mistaken but i dont think his server is booting. no Ip is specified. He may be joining local game.
by QUARG
Thu Oct 15, 2009 11:36 pm
Forum: Support
Topic: Seti-esque armagetron super server, possible?
Replies: 8
Views: 589

Re: Seti-esque armagetron super server, possible?

Ok keeping what you have just mentioned in mind, why so much delay and lag buildup on a server with high traffic?
by QUARG
Thu Oct 15, 2009 10:25 pm
Forum: Support
Topic: Seti-esque armagetron super server, possible?
Replies: 8
Views: 589

Re: Seti-esque armagetron super server, possible?

LOL yet an other good example of what i was trying to explain. Thankyou for your contribution. :•})
by QUARG
Thu Oct 15, 2009 3:54 am
Forum: Support
Topic: Seti-esque armagetron super server, possible?
Replies: 8
Views: 589

Seti-esque armagetron super server, possible?

Would it be possible to use the Seti style super computer software to host? Say i had a dozen computers laying around, would there be a way to get them to work together?


http://setiathome.berkeley.edu/
by QUARG
Thu Oct 15, 2009 3:47 am
Forum: Support
Topic: Armagetron on a USB drive
Replies: 14
Views: 1330

Re: Armagetron on a USB drive

Usually schools have a temp folder that students use and erases when it is shut down. Or you could do a video before hand for the presentation.
by QUARG
Wed Oct 14, 2009 10:13 pm
Forum: Support
Topic: Armagetron Crash on Snow Leopard
Replies: 5
Views: 443

Re: Armagetron Crash on Snow Leopard

Try deleting the user/library/application support/armagetron advanced file then reboot the game. It shall create a new file.
by QUARG
Tue May 05, 2009 1:11 am
Forum: Really General
Topic: Newest Youtube vid
Replies: 3
Views: 391

Re: Newest Youtube vid

I would have used a man to push the envelope even further. Domestic violence doesn't only touch the female population. Could you please explain your creative reasoning for using reverse video.
by QUARG
Sun Mar 15, 2009 4:43 pm
Forum: Graphical
Topic: design competition - a new set of wheel/s
Replies: 89
Views: 17780

I call this the "Pill". Basically just a mono wheel in capsule form.
by QUARG
Wed Mar 11, 2009 12:40 am
Forum: Maps
Topic: Wall attributes.
Replies: 20
Views: 3832

Ok i went into parser.cpp (which i guess is c++) and found this...

Code: Select all

else if (isElement(cur->name, (const xmlChar *)"ObstacleWall", keyword)) {
            parseObstacleWall(grid, cur, keyword);
...what exactly is obstaclewall? Is it different from <wall>?
by QUARG
Tue Mar 10, 2009 7:51 pm
Forum: Maps
Topic: Wall attributes.
Replies: 20
Views: 3832

No sweat wrtlprnft it keeps the topic active :).

I was sifting through the source code try to find how the xml was managed and interpreted by the game, could some one point me in the right direction plz.