The problem is I don't know if it is possible for a server to allow 2 people with 2 different rubbers or different wall_lengths. Basically anything that can be differentiated between two players in one server would greatly help. Is it possible?
My idea was to basically allow two teams with one objective might be to capture the home base of another team like fort but instead of having the same normal fort physics, after every kill you gain experience like rubber or wall length or a lower cycle_delay. I got the idea from fort onslaught were the players gain lives after every 2 kills.
I know it sounds ridiculous but i thought i would give it a shot.
p.s sorry i dont know if this was placed in the right section
