killing player0...

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Daygara
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killing player0...

Post by Daygara »

Okay. This is whats happening. When i try to get one the game i get the message "killing player0..." Dose anyone know how to fix this problem? If so plz pm me or post on here. I will try to get on and hopefully find a solution. :(
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Z-Man
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Re: help, anyone.

Post by Z-Man »

Can you describe in more detail what you're doing and when the error occurs and what it does in full?
Drew
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Re: killing player0...

Post by Drew »

Is it "killing player 0" or "killing user 0" ?
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AI-team
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Re: killing player0...

Post by AI-team »

user, I think
  
 
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Phytotron
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Re: killing player0...

Post by Phytotron »

Reminds me of this <full of multiple off-topic postings> skip to here. Never actually resolved, as I recall.
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kyle
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Re: killing player0...

Post by kyle »

isn't that what it says when it kills the bots before the last player leaves the grid?

user 0 == ai's
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INW
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Re: killing player0...

Post by INW »

kyle wrote:isn't that what it says when it kills the bots before the last player leaves the grid?

user 0 == ai's
The server assigns every client a number- [x] when they enter the server and kills it when they leave.
After a core dump or a server side message is displayed, such as the match winner, through the server, the number is [0].
So killing user0 would be killing the "server bot" (ai) that runs messages such as core dumps, match winners, etc...?
Just backing up what kyle said, I suppose.
Not sure why this would prevent you from joining the game?
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Z-Man
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Re: killing player0...

Post by Z-Man »

Ah yes, "Killing user 0..." would be a message that is sometimes printed when switching from client to server mode or standalone mode and back. It alone means nothing and is just caused by some sloppy (and harmless) coding, no actual user is getting killed here. It'll be fixed soon. It can't be the actual problem.

Is it that the game FREEZES with that message displayed last? What happens around the time the message is printed is network activity, opening listening channels etc. Sometimes, personal firewalls interfere with this process. So try to run the game in windowed mode, there will probably be a popup window coming from your firewall software asking you whether you want to allow this activity. Do allow it for all time, then you can run the game fullscreen again next time.
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AI-team
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Re: killing player0...

Post by AI-team »

1. LOL at INW explaining kyle how this game works
2. Stop talking about me behind my back :<
  
 
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INW
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Re: killing player0...

Post by INW »

I was not explaining to kyle! I was explaining what kyle said! :moustache:
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AI-team
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Re: killing player0...

Post by AI-team »

Oh D:
  
 
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Daygara
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Re: killing player0...

Post by Daygara »

Z-Man wrote:Ah yes, "Killing user 0..." would be a message that is sometimes printed when switching from client to server mode or standalone mode and back. It alone means nothing and is just caused by some sloppy (and harmless) coding, no actual user is getting killed here. It'll be fixed soon. It can't be the actual problem.

Is it that the game FREEZES with that message displayed last? What happens around the time the message is printed is network activity, opening listening channels etc. Sometimes, personal firewalls interfere with this process. So try to run the game in windowed mode, there will probably be a popup window coming from your firewall software asking you whether you want to allow this activity. Do allow it for all time, then you can run the game fullscreen again next time.
I tried but nothing happens. It just stops working. No pop-ups but i will try turning off my firewall for a min and see if it will work but idk if it will.
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Z-Man
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Re: killing player0...

Post by Z-Man »

Did I mention this already here? If your personal firewall is something Norton, get rid of it. Entirely. You'll need help from the web for that, even their uninstallers don't work properly.
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