Code: Select all
sg_deathDeathZoneWriter << ePlayerNetID::FilterName(target->Player()->GetUserName());
but not on lines like
Code: Select all
sg_deathShotFragWriter << prey->GetUserName() << hunter->GetUserName();
Not sure if this was intentional or an oversight, but it does result in mismatched capitalization in the ladderlog. A 'gotcha' to watch out for in your parser.