Simple Movie Pack Mod

For developmental things relating to the graphics of the game.
k
Random Identifier & Project Developer
Posts: 345
Joined: Wed Feb 25, 2004 12:54 am
Location: Northern California, USA

Simple Movie Pack Mod

Post by k »

In case anyone is interested, I've made some simple modifications (lots of grids) to the original movie pack.
Attachments
moviepack.zip
Zip of relevant files (floor, walls, trail)
(156.72 KiB) Downloaded 2535 times
Screenshot
Screenshot
User avatar
n54
MVP
Posts: 1587
Joined: Sun Dec 21, 2003 12:40 pm

Post by n54 »

nice! very good idea :D
User avatar
iceman
Reverse Adjust Outside Corner Grinder
Posts: 2448
Joined: Fri Jan 09, 2004 9:54 am
Location: Yorkshire, England. Quote: Its the fumes, they make one want to play
Contact:

Post by iceman »

simple and very effective

can i add it to my moviepack download page K ?
Image He who laughs last, probably has a back-up
Image
Image
sorry about the large animated gif
User avatar
nicolas.b
Grid Clown
Posts: 1718
Joined: Sun Jan 18, 2004 7:18 am
Location: west philly Quotation: "Everybody's stuck being a moderator, but me. Sweet!"
Contact:

Post by nicolas.b »

looks like the star trek simulator room!

and are those TRANSLUCENT trails?? that must mean they are GIFs, correct?
k
Random Identifier & Project Developer
Posts: 345
Joined: Wed Feb 25, 2004 12:54 am
Location: Northern California, USA

Post by k »

iceman wrote:simple and very effective
can i add it to my moviepack download page K ?
Thanks. That's fine with me. The zip only includes the floor, rim wall, and bike wall textures which shouldn't a problem. Makes it easier to use with whatever bike model you are currently using.

It should probably be noted to set System/Display/Detail/Floor Detail to Textured Plane for the floor texture to show correctly. And turn off the sky for the black sky.
k
Random Identifier & Project Developer
Posts: 345
Joined: Wed Feb 25, 2004 12:54 am
Location: Northern California, USA

Post by k »

nicolas.b wrote:... and are those TRANSLUCENT trails?? that must mean they are GIFs, correct?
They are transparent PNGs. I borrowed lostrip30dir_wall.png from n54's web site and added the vertical segment and directional arrow. Thanks n54. :D
User avatar
n54
MVP
Posts: 1587
Joined: Sun Dec 21, 2003 12:40 pm

Post by n54 »

nicolas.b wrote:land are those TRANSLUCENT trails?? that must mean they are GIFs, correct?
no they're png's (gif's are proprietary just like jpeg/jpg and most others, there was even talk of having to pay licenses to use the gif "standard": png to the rescue!). now if only IE would start supporting png transparency like Mozilla & co does... :|
User avatar
n54
MVP
Posts: 1587
Joined: Sun Dec 21, 2003 12:40 pm

Post by n54 »

k wrote:They are transparent PNGs. I borrowed lostrip30dir_wall.png from n54's web site and added the vertical segment and directional arrow. Thanks n54. :D
you're more than welcome - you made beautiful trails *slightly envious* :wink: :D
User avatar
iceman
Reverse Adjust Outside Corner Grinder
Posts: 2448
Joined: Fri Jan 09, 2004 9:54 am
Location: Yorkshire, England. Quote: Its the fumes, they make one want to play
Contact:

Post by iceman »

SWEEEET

all i need is for you to name your creation and i'll start the upload :)
Image He who laughs last, probably has a back-up
Image
Image
sorry about the large animated gif
k
Random Identifier & Project Developer
Posts: 345
Joined: Wed Feb 25, 2004 12:54 am
Location: Northern California, USA

Post by k »

nicolas.b wrote:looks like the star trek simulator room!
It does, doesn't it. It's been so long since I've watched that show I forgot about that. Unfortunately the sky texture gets stretched across the entire sky instead of being tiled so I can't make it a grid to match the rim walls. :(

I see someone is playing with the "awesome empowering" word filters again. :)
User avatar
nicolas.b
Grid Clown
Posts: 1718
Joined: Sun Jan 18, 2004 7:18 am
Location: west philly Quotation: "Everybody's stuck being a moderator, but me. Sweet!"
Contact:

Post by nicolas.b »

k wrote:Unfortunately the sky texture gets stretched across the entire sky instead of being tiled so I can't make it a awsome empowering grid to match the rim walls. :(
could you just make it more highly detailed then to compensate?
k
Random Identifier & Project Developer
Posts: 345
Joined: Wed Feb 25, 2004 12:54 am
Location: Northern California, USA

Post by k »

iceman wrote:all i need is for you to name your creation and i'll start the upload :)
Um... *crickets chirping* I hate naming things. :) *wind blowing* Some thoughts:

1. Blue Grid
2. Simple Blue Grid
3. Black Box with Intersecting Blue Lines
4. Help, Help, I'm Being Repressed!
5. Haystacks floating on a tranquil sea on a moonless night #1
6. Neon

I don't know. :o Pick one or make one up. :D

Darn word filters :!: :evil: :D
k
Random Identifier & Project Developer
Posts: 345
Joined: Wed Feb 25, 2004 12:54 am
Location: Northern California, USA

Post by k »

nicolas.b wrote:could you just make it more highly detailed then to compensate?
I'll have to play around with it. Using the same texture for the sky as one rim wall texture it looks like it is getting scaled 4 times larger compared to the rim wall. 1 sky square is the same width as 4 rim squares. I'm not sure if this is a fixed scale or if the arena size affects the sky texture size.
User avatar
nicolas.b
Grid Clown
Posts: 1718
Joined: Sun Jan 18, 2004 7:18 am
Location: west philly Quotation: "Everybody's stuck being a moderator, but me. Sweet!"
Contact:

Post by nicolas.b »

wow, finally played with the transparent walls and they are really cute. very nice for first-person perspec. biggest problem is, it's harder than ever to see people with grey walls. also, using the 'hearts' one, it looks like there are fishnet stockings all over the place. i keep thinking about sexy can-can dances and forgetting about the game... :(
User avatar
n54
MVP
Posts: 1587
Joined: Sun Dec 21, 2003 12:40 pm

Post by n54 »

nicolas.b wrote:also, using the 'hearts' one, it looks like there are fishnet stockings all over the place. i keep thinking about sexy can-can dances and forgetting about the game... :(
lol, you know the sad part? i never heard from the girl i made those trails for :( but hey they are still cool if you're into [slightly bouncing] hearts :D

hmm K what about naming it "Linear"? it rings good in my ears but that's either my accent or listening to too much music using earphones :P :D
Post Reply