Anything about how you get those awesome core-dumps, or why you don't get them...
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Arctic Ice
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by Arctic Ice »
Thanks....Now I actually know what other people are talkin about when they mention rubber
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locutus
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by locutus »
Code: Select all
CYCLE_RUBBER 1 # niceness when hitting a wall
came from the cfg file, think it says it all...
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Tank Program
- Forum & Project Admin, PhD
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by Tank Program »
actually, I think it says jack shit. should be
Code: Select all
CYCLE_RUBBER 1 # value that influences how long you die after hitting a wall
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n54
- MVP
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by n54 »
hehe i feel inclined to make a third version:
Code: Select all
CYCLE_RUBBER 1 # variable used in determining how long you can hit a wall before dying
it functions as a kind of fender doesn't it? the bigger the value the bigger the fender (?)
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locutus
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by locutus »
I think they all work
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iceman
- Reverse Adjust Outside Corner Grinder
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by iceman »
dont forget CYCLE_PING_RUBBER (extra niceness)
He who laughs last, probably has a back-up
sorry about the large animated gif
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Tank Program
- Forum & Project Admin, PhD
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by Tank Program »
They all would work, and excellent point iceman.
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subby
- Shutout Match Winner
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by subby »
rubber = cycle_rubber + ping * cycle_ping_rubber
or something very similar ie
if the room rubber is set to 3 and your ping is .1 s (100 ms) and cycle_ping_rubber is set to 5 then
rubber to work with is 3 + .5 = 3.5
someone like me in aus will have .3 s ping and
rubber to work with is 3 + 1.5 = 4.5
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iceman
- Reverse Adjust Outside Corner Grinder
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by iceman »
subby wrote:rubber = cycle_rubber + ping * cycle_ping_rubber
good to see one of my old posts back from the grave

He who laughs last, probably has a back-up
sorry about the large animated gif