Explanation of Rubber

Anything about how you get those awesome core-dumps, or why you don't get them...
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Arctic Ice
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Post by Arctic Ice »

Thanks....Now I actually know what other people are talkin about when they mention rubber
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locutus
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Post by locutus »

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CYCLE_RUBBER 1 # niceness when hitting a wall
came from the cfg file, think it says it all...
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Tank Program
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Post by Tank Program »

actually, I think it says jack shit. should be

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CYCLE_RUBBER 1 # value that influences how long you die after hitting a wall
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n54
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Post by n54 »

hehe i feel inclined to make a third version:

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CYCLE_RUBBER 1 # variable used in determining how long you can hit a wall before dying
it functions as a kind of fender doesn't it? the bigger the value the bigger the fender (?)
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locutus
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Post by locutus »

I think they all work
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iceman
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Post by iceman »

dont forget CYCLE_PING_RUBBER (extra niceness)
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Tank Program
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Post by Tank Program »

They all would work, and excellent point iceman.
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subby
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Post by subby »

rubber = cycle_rubber + ping * cycle_ping_rubber

or something very similar ie

if the room rubber is set to 3 and your ping is .1 s (100 ms) and cycle_ping_rubber is set to 5 then

rubber to work with is 3 + .5 = 3.5

someone like me in aus will have .3 s ping and

rubber to work with is 3 + 1.5 = 4.5
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Tank Program
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Post by Tank Program »

seems right now to me
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iceman
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Post by iceman »

subby wrote:rubber = cycle_rubber + ping * cycle_ping_rubber
good to see one of my old posts back from the grave :lol:
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