
Your client thinks the delay for both is 0.05 seconds; so if you execute a left-left turn with a double bind, expect a misprediction and a lag slide. To protect you against that, doublebinding has been restricted for those clients that support it.
Since the delay time has been decreased and is still the same for 180s, double grinding should still work as usual.
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One question about it: While looking at the code, I noticed that if you do a left-right-left combination, the time of the first left turn also influences the time of the second left turn if _DOBULEBIND_BONUS is bigger than 2. Is that intended that way?