 The cycle turn delay for quick left-right or right-left combos has been reduced to 0.05 seconds, while the turn delay for left-left and right-right combos is still at 0.1 seconds.
 The cycle turn delay for quick left-right or right-left combos has been reduced to 0.05 seconds, while the turn delay for left-left and right-right combos is still at 0.1 seconds.Your client thinks the delay for both is 0.05 seconds; so if you execute a left-left turn with a double bind, expect a misprediction and a lag slide. To protect you against that, doublebinding has been restricted for those clients that support it.
Since the delay time has been decreased and is still the same for 180s, double grinding should still work as usual.
This feature is brought to you by Wrtlprnft
 
 One question about it: While looking at the code, I noticed that if you do a left-right-left combination, the time of the first left turn also influences the time of the second left turn if _DOBULEBIND_BONUS is bigger than 2. Is that intended that way?




 "How do I 180 now!?!?!?" -> "You press left 2 times..."
 "How do I 180 now!?!?!?" -> "You press left 2 times..."  


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