http://downloads.paniq.org/paniq-armagetron-sounds.zip
let me know what you think




Thanks for the *cough* constructive *cough* criticism, but stopping the game when there are network problems (which can't be avoided in the real world) is not an option. This is a lightcycle game. Lightcycles can't be stopped. We cannot change the laws of physics, you knowpaniq303 wrote:besides i think that the armagetron network code is a RPOS. in quake, when there have been server lags, the game was _paused_ by the client until a new stream of packets arrived. this way you could tell easier if there was a general connection problem.
 So if the game on the client was paused, the cylce on the server would go on happily (unlike your quake player, who can usually just stand still and get killed), so when you resume, your position would be even wronger than it is with the current code.
 So if the game on the client was paused, the cylce on the server would go on happily (unlike your quake player, who can usually just stand still and get killed), so when you resume, your position would be even wronger than it is with the current code.