http://downloads.paniq.org/paniq-armagetron-sounds.zip
let me know what you think

Thanks for the *cough* constructive *cough* criticism, but stopping the game when there are network problems (which can't be avoided in the real world) is not an option. This is a lightcycle game. Lightcycles can't be stopped. We cannot change the laws of physics, you knowpaniq303 wrote:besides i think that the armagetron network code is a RPOS. in quake, when there have been server lags, the game was _paused_ by the client until a new stream of packets arrived. this way you could tell easier if there was a general connection problem.