New Gametype - Snake Survival

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Jip
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Re: New Gametype - Snake Survival

Post by Jip »

It's a lot of fun! Sometimes I need to hit the fruits 2-3 times to get it (guess it's because of lag).
It would be nice if you could let the zones collapse a little faster. When you hit many zones in a short time, you don't know which is the new one.

Thx for this gametype and the servers!
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ConVicT
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Re: New Gametype - Snake Survival

Post by ConVicT »

Jip wrote:It's a lot of fun! Sometimes I need to hit the fruits 2-3 times to get it (guess it's because of lag).
I get that too, except for me, I seem to have to hit beside the zone, instead of going through it.
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Light
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Re: New Gametype - Snake Survival

Post by Light »

Jip wrote:It's a lot of fun! Sometimes I need to hit the fruits 2-3 times to get it (guess it's because of lag).
Either the server not getting your location while you're in the zone or missing it slightly. After the first round, the ping charity should be lower and less problems with that.
Jip wrote:It would be nice if you could let the zones collapse a little faster.
Done.
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ConVicT
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Re: New Gametype - Snake Survival

Post by ConVicT »

Light, the zones aren't showing most of the time for some reason.
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Xyron
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Re: New Gametype - Snake Survival

Post by Xyron »

ConVicT wrote:Light, the zones aren't showing most of the time for some reason.
same for me
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Light
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Re: New Gametype - Snake Survival

Post by Light »

ConVicT wrote:Light, the zones aren't showing most of the time for some reason.
I'm using 0.4 on Linux, so I can't watch your recording. Anyway, I think that's probably because I set collapse speed and it may be collapsing down to nothing. I could be wrong, but I set it back to 0 and hopefully the problem is fixed.

Tell me if it doesn't work still, and I'll try to see what's going on. I tried playing, and everything seemed normal. So, not really sure how to test it. So, I set that back in hopes it was the problem for ya, but it wasn't showing as a problem for me.
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ConVicT
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Re: New Gametype - Snake Survival

Post by ConVicT »

Yeah, it seems to be fine now.
I thought it might have been that and I ended up downloading armagetronad-experimental-0.4 for windows, and it worked fine on that.
Isn't ideal if it's not gonna work on 0.2.8.3.2 though, I think that's what most players use (could be wrong).
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Light
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Re: New Gametype - Snake Survival

Post by Light »

ConVicT wrote:Yeah, it seems to be fine now.
I thought it might have been that and I ended up downloading armagetronad-experimental-0.4 for windows, and it worked fine on that.
Isn't ideal if it's not gonna work on 0.2.8.3.2 though, I think that's what most players use (could be wrong).
That would be my problem then. I tested on 0.4.
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Re: New Gametype - Snake Survival

Post by Gonzap »

also use 0.2.8 and I couldn't see most of the "fruits"
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Light
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Re: New Gametype - Snake Survival

Post by Light »

Gonzap wrote:also use 0.2.8 and I couldn't see most of the "fruits"
But it's fixed for you now?
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Re: New Gametype - Snake Survival

Post by Gonzap »

yeyeye it works now. A little feedback: I think you should makes disappear instantly because it can be confusing (you ain't sure if you got it at 1st glance). Also have you thought about adding "temporary random special fruits" with another color that for example reduce the length of the tail or reduce the speed of the cycle or refill the rubber bar? I think it could add some more tricks to the game! With temporary I mean they appear and after a few times they vanish.


Pretty fun and addictive. I got position 7, going for top 5 tomorrow!
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Light
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Re: New Gametype - Snake Survival

Post by Light »

Gonzap wrote:I think you should makes disappear instantly because it can be confusing (you ain't sure if you got it at 1st glance).
That's what I was doing, but it was making it not show up for you guys on 0.2.8 clients. On 0.4 clients, it was going away much, much faster. I had to set it back so everyone could use it again, so it's slow as hell to disappear.
Gonzap wrote:Also have you thought about adding "temporary random special fruits" with another color that for example reduce the length of the tail or reduce the speed of the cycle or refill the rubber bar? I think it could add some more tricks to the game! With temporary I mean they appear and after a few times they vanish.
Maybe we could come up with something fun to add to it, but I don't know what we could do without changing the difficulty. Changing the game too much will eventually mean the scores need reset, or the scores will be easy to beat. I'd prefer the second if either, but now that it's going, I would hate to screw up people's highscores. Maybe I could set up a new server with different ideas and see how it goes. Just set it up on its own ladder.
Gonzap wrote:Pretty fun and addictive. I got position 7, going for top 5 tomorrow!
(: Good luck.

lol I'm ranked 60th. Kind'a sad. I need to work on that.
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Titanoboa
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Re: New Gametype - Snake Survival

Post by Titanoboa »

I like it.

Since it's a good server and people like it, I assume you wanna improve it? What's the next step, then? More stats, imo. On the highscore, include average points per fruit, average time per fruit and total number of fruits collected. Maybe even total time spent, if you have that information available. Add some more if you think of anything relevant or fun, these are just right off the bat as I'm posting :P Anyway, good job so far! Cheers
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Light
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Re: New Gametype - Snake Survival

Post by Light »

Titanoboa wrote:I like it.

Since it's a good server and people like it, I assume you wanna improve it? What's the next step, then? More stats, imo. On the highscore, include average points per fruit, average time per fruit and total number of fruits collected. Maybe even total time spent, if you have that information available. Add some more if you think of anything relevant or fun, these are just right off the bat as I'm posting :P Anyway, good job so far! Cheers
Thanks for the feedback.

I recently started tracking that info, but it's going to take a little time for the majority to actually have it. Right now, the top scored people would show an average of (their score) per second, or an error since it would divide by a time of 0 seconds. When a majority of it is up to date, I'll show the info.

Also, these stats are already being used to rank you. Those with the same score will rank higher if they took less time, and if you share the same time as well, which is highly unlikely, it will go by who got it first. I may also make a new highscore page on my site because I can show who got the most fruit, who got highest score, who survived the longest, etc. Of course, for surviving, I would make you have so many points per minute or whatever.

Anyways .. done blabbing on. :P
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Titanoboa
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Re: New Gametype - Snake Survival

Post by Titanoboa »

Light wrote:I may also make a new highscore page on my site because I can show who got the most fruit, who got highest score, who survived the longest, etc.
Yea, I was gonna suggest this later on :D
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