ConVicT wrote:1. Have a map with several boxes, so that more that one person can play at a time (in their own box)
The settings cannot be set per each player, so this would not work. To solve this, there are 3 servers up to play on, and all of them are linked together as far as scores go.
ConVicT wrote:2. Forbid all cams except for custom and fix it so it looks directly down onto the player
I can't see people liking that idea. Everyone is free to set up a new camera however they wish, which you can change with a command in-game. Forcing people to use a certain camera, especially in a gametype like sumo, I can't see going over well.
ConVicT wrote:3. Instead of having the one speed, make the zones speed you up a little at a time as well as increasing your cycle_walls_length.
4. should the box (boxes, if you take my 1st and 3rd suggestions) not be a little bigger?
I'm not sure why you would speed it up and make a bigger map. That seems to make it kind of pointless to me. But, I wanted the map to be small for a reason. You can still last for quite a while in there, but it's resembling the survival servers. So, the more you collect, the longer your tail grows, and the harder it is to survive. I don't think speeding people up would be necessary. I like it having a sumo feeling, and that would change it too much IMO.
ConVicT wrote:5. change the zone colours to something that doesn't look as if it's gonna kill ya
![Smile :)](./images/smilies/icon_smile.gif)
I was thinking about this. People seem to be scared to touch them, even though there's a message saying that's what you do. The point of it was that the snake is supposed to be eating apples, but people see red and avoid it. I think it's something people will get used to though. It's not too hard to figure out when nothing is happening except that zone sitting there. Eventually, I think they'll touch it out of curiosity if they refuse to read the console message.
ConVicT wrote:Hope that's good feedback
![Small Pacman Dot :sdot:](./images/smilies/smiley_sdot.gif)
Outside of flaming, pretty much all feedback is good feedback. It gives me an idea of what people think about it and what I could do to make it better for the majority of players.