Actually, it's both staying inside the zone and getting kills. If killing in sumo didn't attribute to skill, then there wouldn't be any points for it.Vogue wrote:Pay attention, Gazelle.
^what you askedwhat determines sumo skill? i've always been confused on that one.
...sumo is being inside of the zone, surviving until you're the last wo/man standing.
Improving 1v1 Sumo
Moderator: Light
Re: Improving 1v1 Sumo
Re: Improving 1v1 Sumo
a few that come to my mind:Gazelle wrote: but now that i think about it, there could be many.
the extremely aggressive tunnel whore Clutch kind
the aggressive Gaz kind
the passive Liz/Apple kind
the intermediate Concord type
the mazey Xyron type
the hacker wap type
Anyway I think Sine already expressed once, that he thinks 1v1 Sumo doesn't depend on luck as much. I'd be inclined to reject that though, mainly because I win and lose 1v1s against the same person. If it weren't luck, shouldn't it be one sided? SBT on the other hand has seen the same players (more or less) making finals, and winning. But I digress
edit: y'know Gaz, I'm almost inclined to put you in tunnel whore category
Re: Improving 1v1 Sumo
o.0 can i start a new one, Aggressive / Tunnel Whore category... Or is that too much to ask for fipppppla? LOL!
Re: Improving 1v1 Sumo
Passive? fu fipp 
Anyway, we've totally hijacked Concord's topic. Some suggestions to make 1v1s more interesting:
-faster shrinking zones
-????
-i'm done

Anyway, we've totally hijacked Concord's topic. Some suggestions to make 1v1s more interesting:
-faster shrinking zones
-????
-i'm done
Re: Improving 1v1 Sumo
Awhile back me and arks tested a sumo 1v1 map, I made the zone smaller and that was interesting, we also tested the faster shrinking zone, and thats fun aswell.Vogue wrote:Passive? fu fipp
Anyway, we've totally hijacked Concord's topic. Some suggestions to make 1v1s more interesting:
-faster shrinking zones
-????
-i'm done
I'd like to chim in and say the focal point of sumo is being the last one standing, there are 2 ways to achieve this, Killing off your competition or mazing.
Also as for "luck".....for the longest time there were one sided matches taking place(Durka for example went undefeated for quite sometime, Punish is still undefeated when it comes to 1v1SB)
Re: Improving 1v1 Sumo
I enjoy playing 1v1. Wap, Xyron, Durka, Rudy, Punish won 1v1 so I think yes, it determines sumo skill.

Re: Improving 1v1 Sumo
scoring wise, here's my most recent thinking
a set is first to 5 points
a match is best of 3 sets.
a set is first to 5 points
a match is best of 3 sets.
Re: Improving 1v1 Sumo
I think 1v1 can get boring due to the lack of variance in who you are fighting. Rounds can play out the exact same way multiple times. Would be interesting if say 6 players entered a server and it randomized who they were against (1v1) each round, resulting in 3 separate simultaneous 1v1s. Not sure if that is possible, but it would be fun.

Re: Improving 1v1 Sumo
would be great say "match point!"Concord wrote:scoring wise, here's my most recent thinking
a set is first to 5 points
a match is best of 3 sets.

Re: Improving 1v1 Sumo
idea: when the zone gets too small, a big death zone spawns and the round is a tie.
sometimes it's just luck about who's in the zone at the right time when it gets too small.
thoughts?
sometimes it's just luck about who's in the zone at the right time when it gets too small.
thoughts?
Re: Improving 1v1 Sumo
I think whether 1v1 sumo determines skill is one question-I personally don't think so, but the real question we are considering here is do people like 1v1 - a topic on which the general consensus is no (for most, not all) - and, since they do not, what we can do to popularize it. I just want to say that because arguing about sumo skill isn't entirely relevant - it's more whether 1v1 sumo is actually fun.
I think insa said it perfectly: the problem with 1v1 sumo is its lack of variability; I know that often, I found myself playing the same type of round over and over again, which was not rewarding and just boring. This is where sumo bar does well: each round is pretty different, and, with 7 more factors rather than 1, it's just more interesting. Same with tst and wst.
I can see a lot of the suggestions here making it much more interesting; I just want to add that I think mixing up the rounds would be very fun. A version of 1v1 that I was envisioning in my mind was kind of like tennis - you play for "games," of which there are three in a set. What I was thinking was, like in tennis, the "server" for each game would get an advantage: start in the middle of the zone, say. In each game, you'd play maybe best of three - not exactly like tennis. I think that this rotation might help spice it up a little. And of course we could think up different advantages to give the person serving- maybe randomly generate one each round. For now I'm just imagining positional advantages, but tbh it could be anything.
Scoring wise, following concord's lead, I used sets and matches. Best of three points in a game, first to three games in a set (if it's 3-3 we have a tiebreaker), best of three sets. Of course, if this is too long, we could just have one set, but I like the idea of a tiebreaker, as it makes it more fair- if we did get rid of multiple sets, we could probably make it first to 4 games. Maybe.
Well, that's my two cents on the matter. I hope I didn't bore you to death with endless details
.
I think insa said it perfectly: the problem with 1v1 sumo is its lack of variability; I know that often, I found myself playing the same type of round over and over again, which was not rewarding and just boring. This is where sumo bar does well: each round is pretty different, and, with 7 more factors rather than 1, it's just more interesting. Same with tst and wst.
I can see a lot of the suggestions here making it much more interesting; I just want to add that I think mixing up the rounds would be very fun. A version of 1v1 that I was envisioning in my mind was kind of like tennis - you play for "games," of which there are three in a set. What I was thinking was, like in tennis, the "server" for each game would get an advantage: start in the middle of the zone, say. In each game, you'd play maybe best of three - not exactly like tennis. I think that this rotation might help spice it up a little. And of course we could think up different advantages to give the person serving- maybe randomly generate one each round. For now I'm just imagining positional advantages, but tbh it could be anything.
Scoring wise, following concord's lead, I used sets and matches. Best of three points in a game, first to three games in a set (if it's 3-3 we have a tiebreaker), best of three sets. Of course, if this is too long, we could just have one set, but I like the idea of a tiebreaker, as it makes it more fair- if we did get rid of multiple sets, we could probably make it first to 4 games. Maybe.
Well, that's my two cents on the matter. I hope I didn't bore you to death with endless details

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Re: Improving 1v1 Sumo
What about creating some custom maps for sumo 1v1, such that with the Map Rotation commands in Sty+ct you would be able to set a random rotation. I have played 1v1 sumo on one of CT's custom maps that puts some walls in the ring, and makes it a much tougher challenge to win. I do know that with just a simple sumo zone in a 1v1, the games get rather boring as the two opponents tend to use the same strats against each other.
Armagetron: It's a video game that people should just play and enjoy 
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https://bit.ly/2KBGYjvCheck out the simple site about TheServerPharm
Re: Improving 1v1 Sumo
asdf is on the right track I think. not a bunch of random maps, but an alternating serve of sorts. tennis should be our guide I think.
here's one thing that I had thought of. The "serving" player has a second zone, slightly offset, that he needs to worry about. The "excitement" of 1v1 matches depend on who's playing them. Some players are content to take slightly less than half the zone and try to camp it out. Some continue to fight for position. I don't find it boring at all. The type of match you get changes dramatically depending on who your opponent is. If you're utterly bored by 1v1, it's probably because your 1v1 style is boring. It may still be successful, of course. And fortress is this way too. Boring sometimes wins: Roadrunnerz in Ladle 67. Exciting sometimes wins: Rogue in Ladle 70.
another idea is simply moving the spawns to the center of the grid. this could make starts more dynamic
here's one thing that I had thought of. The "serving" player has a second zone, slightly offset, that he needs to worry about. The "excitement" of 1v1 matches depend on who's playing them. Some players are content to take slightly less than half the zone and try to camp it out. Some continue to fight for position. I don't find it boring at all. The type of match you get changes dramatically depending on who your opponent is. If you're utterly bored by 1v1, it's probably because your 1v1 style is boring. It may still be successful, of course. And fortress is this way too. Boring sometimes wins: Roadrunnerz in Ladle 67. Exciting sometimes wins: Rogue in Ladle 70.
another idea is simply moving the spawns to the center of the grid. this could make starts more dynamic