Tronpions League!

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Should matches be time limited, or score limited?

Time limited
3
27%
Score Limited
8
73%
Other (please specify)
0
No votes
 
Total votes: 11

.pRu|Nani
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Tronpions League!

Post by .pRu|Nani »

I've basically copied and pasted this, with a few amendments. I think this was a brilliant idea, and we should consider re-visiting it. Fort seems to be dying a bit outside of ladle and anything to re-jig it should be welcomed, not feared.
Concord wrote:Our Current Approach to TRONIC
Singular tournaments independent of each other. (Ladle 21 has nothing to do with Ladle 20)
Self Organizing tournaments with not executive.
Captain as leadership units. (Captains sign up, captains are responsible for players, etc)
Repetition (Same approach to each tournament)
Scalable (Just a bracket, we make it bigger if we need to)

Those are the characteristics of our current Fortress tournament. The ideals being:
Singular tournaments make it easy for new teams to jump in each month.
Self organization takes stress of central organizers, allows any one to participate.
Captains will be responsible for their team
Repetition creates a community that knows how to deal with problems. We have precedents.
This is going to be big, it should be future proof.

A couple unfortunate or mistaken parts of the ideals
Lack of central organizers causes either a volunteer (see 2020, rain, Monkey, Concord, Durka) to step up or no progress to be made.
It is not all together future proof (as we are seeing with all the timing problems, bracket problems)

Still, the Ladle system has been great, both the number of players and the level of competition has increased.
My idea is to use the plan Concord had and modify it to create a Tron season. Within that season would be a European Champions League-style tournament, names the Tronpions League! ;) This would take place over 10 months and be repeated on an annual basis.

Matches would take place 2 weeks after Ladle, at the same time. All matches would use Ladle settings, except that they would be best of 4 or Best of 5 depending on the stage. The ladle settings have stood the test of time and are generally accepted as reasonable settings, I see no reason to use different settings here.

Below is a very basic idea of the time-scale and what is involved, I'm happy to accept any ideas and specifics regarding rules etc.

Now - September 25th – October 6th // Organizational Stage.
- Captains sign up as individuals
- Captains form their teams just like Ladles
- 4/5 teams per league, maximum of 4 leagues.
- Central TL office created via Wordpress site. (tbc)
- Captains submit a preliminary roster of maximum 11 to TL
- League office determines team seedings.
- Group Stage leagues/seeds/fixtures announced October 9th

October 16th – February 19th // Group League Stage.
- Teams play each group league opponent once.
- Matches best of 4 - draws possible outcome.
- 3 pts per win, 1 pt for a draw, 0 for a loss.
- Maximum of 3 roster changes permitted.
- Server admins submit score logs of each match to TL
- Match recorded, commentated, shared.

February 20th – May 19th // Final 8 Playoffs
- First placing from each group seeded first for playoff draw (cannot be paired with another first seed at this stage)
- Second placing team from each group seeded second for playoff draw (cannot be paired with another second seed at this stage)
- Play-off draw takes place February 26th.
- Captains submit final roster of 11 (no further changes permitted after this date)
- Matches best of 5.
- First leg played March 18th 2012
- Second leg played April 15th 2012
- Winners progress to final 4 according to placings in previous round (ladle style)

May 20th – June 17th // Final 4.
- Semi-final match takes place on May 20th
- Best of 5.
- Winners progress to final.
- Defeated teams battle in 3rd place play-off

June 10th – June 17th // Finals day of the Season.
- 3rd Place playoff takes place on June 10th
- Best of 5
- Winner finishes in 3rd place.

Final takes place June 17th.
- Winner seeded No.1 for following year/tournament.

Thoughts? Obviously I've put in nothing about rules, but I anticipate this would be sorted during the organisational stage.

Also need servers - please volunteer yours if you like this idea!

Nani (aka Venom)
Last edited by .pRu|Nani on Sat Sep 24, 2011 1:43 pm, edited 3 times in total.
Slickster
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Re: Tronpions League!

Post by Slickster »

Cool idea...Just hope you don't pull a Concord and leave the face of earth for months :P
~Loki
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Re: Tronpions League!

Post by ~Loki »

If you want to make it a true "league" you should have no score limit you could have quarters instead of matches and where ppl could have a moment to do something, and it should be like a game twenty minutes you either get dominated or you keep a good game. Sounds soo fun :)
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.pRu|Nani
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Re: Tronpions League!

Post by .pRu|Nani »

I'm open to the idea of having time limited matches, rather than score limited ones, depends on what other think.

and no, I have no intention of disappearing, i wanna see this idea through.

:D
Slickster
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Re: Tronpions League!

Post by Slickster »

.pRu|Nani wrote:I'm open to the idea of having time limited matches, rather than score limited ones, depends on what other think.

and no, I have no intention of disappearing, i wanna see this idea through.

:D
for sure score limit...
.pRu|Nani
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Re: Tronpions League!

Post by .pRu|Nani »

Cool. Like i said in the original post, I'm quite happy to use the ladle setting for matches, except the number of rounds, think more is better.
Concord
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Re: Tronpions League!

Post by Concord »

The first two responses to my post were by the two other people to have tried to run a league. They both warned me and in retrospect both had had more success than I ended up having.

I feel some traditional obligation to warn you, so consider this post that.


I have some other ideas about alternatives to the Ladle but am still mulling them over; they seem like crap. If you want to talk about this stuff in general, pm or email are welcome
.pRu|Nani
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Re: Tronpions League!

Post by .pRu|Nani »

I feel some traditional obligation to thank you. :)
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AshitakA
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Re: Tronpions League!

Post by AshitakA »

I am open for any idea, but it sounds too similar to ladle. How about including random dz, and all is played with random teams (no clans). So we would have a ladle like it is, almost a clanwar... and something really really different and difficult. If you know the map on ct, than you know how difficult i mean. That map played by (pros) will end in a beautiful disaster.
To be or not to be – that is the question:... (William Shakespeare)
Concord
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Re: Tronpions League!

Post by Concord »

.pRu|Nani wrote:I feel some traditional obligation to thank you. :)

no, there's none of that as well as I can remember
Word
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Re: Tronpions League!

Post by Word »

I'd be against a score limit - the FPL didn't have that either and it worked with each round lasting 20 minutes. The champions league also doesn't have a score limit as far as i know. And if there's no score limit it's also easier to rank the teams, because scores like 158 (without score limit) occur less often than 104 or 102 (with a score limit of 100) and it could become a pain in the ass when more and more teams take part. And make sure the discussion doesn't last forever so all important points are brought up and sorted out before it begins.
.pRu|Nani
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Re: Tronpions League!

Post by .pRu|Nani »

AshitakA wrote:I am open for any idea, but it sounds too similar to ladle. How about including random dz, and all is played with random teams (no clans). So we would have a ladle like it is, almost a clanwar... and something really really different and difficult. If you know the map on ct, than you know how difficult i mean. That map played by (pros) will end in a beautiful disaster.
Starting with the organisation. I'm open to ideas of how to improve the ides, but I believe this one is just too hard to organise. Could you imagine trying to organise over 100 players into 16 teams? They system may favour clans, but that's why we have them too. I suggest that if you want the random factor, you enter an open team.

Also this competition is designed to be a pro fort competition, using a recognised format for matches, I wouldn't be happy changing that too much away from the format we recognise.

Word wrote:I'd be against a score limit - the FPL didn't have that either and it worked with each round lasting 20 minutes. The champions league also doesn't have a score limit as far as i know. And if there's no score limit it's also easier to rank the teams, because scores like 158 (without score limit) occur less often than 104 or 102 (with a score limit of 100) and it could become a pain in the ass when more and more teams take part.
Having had this suggest 5 or 6 times, I'm warming up to the idea of times matches quickly. I would favour 325 minutes, rather than 20, with 5 minutes at the beginning for players to show up.
Word
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Re: Tronpions League!

Post by Word »

.pRu|Nani wrote:325 minutes, rather than 20, with 5 minutes at the beginning for players to show up.
Is the 3 a typo? :o

300 minutes = 5 hours.
.pRu|Nani
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Re: Tronpions League!

Post by .pRu|Nani »

Yeah, I mean 25 minutes.
syllabear
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Re: Tronpions League!

Post by syllabear »

For this to work you're probably going to have to give up a lot of your own free time, and it probably won't work either. I know Concord's already pointed that out, but I just want to reiterate: the problem is that teams which sign up for the league need to stay together for the duration of the league. Looking at the last x ladles, you will see how quickly new teams form and die, and even older, established ones sometimes take backseats when they have low activity.

Not to mention people switching between clans.

Perhaps the best way to do this would be integrate it in with ladle but I dunno
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