
new 02831 + code::blocks
- galaxy invader
- On Lightcycle Grid
- Posts: 29
- Joined: Sun Jun 12, 2011 9:31 pm
- galaxy invader
- On Lightcycle Grid
- Posts: 29
- Joined: Sun Jun 12, 2011 9:31 pm
Re: new 02831 + code::blocks
I got some SSL error message when trying to WGET the latest winlibs from the website so I gave up with that after a few attempts
I decided to try commenting out the HAVE_LIBZTHREAD 1 from config.h and removing the .\libZThread.a and .\libZThread_debug.a from the linker, this worked great and I now have a working armagetronad_dedicated.exe
So the good news is that armagetron does compile with code::blocks 8.02 and will probably compile with the latest version too, I'll try and add the zthread stuff some time soon but for now i'll concentrate on developing a fun idea i've had for a new game style and hope to post it soon
Thanks again z-man for your help and patience
I decided to try commenting out the HAVE_LIBZTHREAD 1 from config.h and removing the .\libZThread.a and .\libZThread_debug.a from the linker, this worked great and I now have a working armagetronad_dedicated.exe
So the good news is that armagetron does compile with code::blocks 8.02 and will probably compile with the latest version too, I'll try and add the zthread stuff some time soon but for now i'll concentrate on developing a fun idea i've had for a new game style and hope to post it soon
Thanks again z-man for your help and patience


- galaxy invader
- On Lightcycle Grid
- Posts: 29
- Joined: Sun Jun 12, 2011 9:31 pm
Re: new 02831 + code::blocks
I just finished compiling my new 'SPEED LIMIT' game feature controlled by the following two commands
CYCLE_SPEED_LIMIT
CYCLE_SPEED_LIMIT_DECAY
details are posted here http://forums3.armagetronad.net/viewtop ... =4&t=21650
CYCLE_SPEED_LIMIT
CYCLE_SPEED_LIMIT_DECAY
details are posted here http://forums3.armagetronad.net/viewtop ... =4&t=21650
