trails

General Stuff about Armagetron, That doesn't belong anywhere else...
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immortalTechnique
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trails

Post by immortalTechnique »

Is there any way to make it so that you can go through your own trail?
I'm fallin and I cant turn back.
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INW
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Re: trails

Post by INW »

Code: Select all

CYCLE_INVULNERABLE_TIME
makes your cycle invulnerable for a given time. If set to:

Code: Select all

CYCLE_INVULNERABLE_TIME 5
you cycle will be able to go through ALL walls for 5 seconds.

Not sure if you can make it so that you can go only through your own wall.
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immortalTechnique
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Re: trails

Post by immortalTechnique »

No, I'm looking for an effect like the tron game for the 360 where you can go through your own trail at any time.
I'm fallin and I cant turn back.
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dukevin
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Re: trails

Post by dukevin »

Yes, this is possible although not perfect

Code: Select all

CYCLE_RUBBER_WALL_SHRINK 80
(tweak the number based on how long your walls are)

This is as best as you're going to get without extensive hacking of the game.
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Z-Man
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Re: trails

Post by Z-Man »

With our typically small turn radii, the ability to just pass through your own trail would enable you to camp inside traps infinitely, turning the whole game moot; that's why it's not an option currently.

Unless you add the effect that whenever you cross your own trail, everything inside the area you just enclosed dies. That may be interesting.
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dukevin
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Re: trails

Post by dukevin »

Z-Man wrote:With our typically small turn radii, the ability to just pass through your own trail would enable you to camp inside traps infinitely, turning the whole game moot; that's why it's not an option currently.

Unless you add the effect that whenever you cross your own trail, everything inside the area you just enclosed dies. That may be interesting.
Not with the above setting; it takes a certain amount of rubber to push through.
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immortalTechnique
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Re: trails

Post by immortalTechnique »

I tried dukevin's code and it does have an interesting effect; it retracts the trail up to the point where you are at but what I was interested in was a seamless movement through ones own trail like in the tron game for the xbox 360.
I'm fallin and I cant turn back.
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dukevin
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Re: trails

Post by dukevin »

immortalTechnique wrote:I tried dukevin's code and it does have an interesting effect; it retracts the trail up to the point where you are at but what I was interested in was a seamless movement through ones own trail like in the tron game for the xbox 360.
This is not possible with Armagetron without extensive hacking (luke-jr did this, maybe he'll tell you how)
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Phytotron
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Re: trails

Post by Phytotron »

immortalTechnique wrote:like in the tron game for the xbox 360.
So, play that?
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17na
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Re: trails

Post by 17na »

hes talking about tron evolutions online mode puting it in better terms you and anyone on your team cant collide with you or your teams trails or eachother.You simply just go through it like its not there
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FFIIXXIITT
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Re: trails

Post by FFIIXXIITT »

YES that is exactly what I meant. srry about the puppet immortal Technique by the way. Is there any way to accomplish this w/ out too much tinkering in the code?
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