Made a pack that makes Armagetron sound like a rock concert? Hook us up!
			
		
		
			
				
								sinewav 							 
						Graphic Artist 			
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								by sinewav  Sat Jun 12, 2010 11:39 pm 
			
			
			
			
			
			2020 wrote: where do i create the moviesounds folder?
The same directory as the moviepack folder, but not inside the moviepack folder.
~/Library/Application Support/Armagetron Advanced/
moviesounds  
		 
				
		
		 
	 
				
		
		
			
				
								2020 							 
						Outside Corner Grinder 			
		Posts:  1322 Joined:  Thu Dec 29, 2005 9:21 pmLocation:  the present, finally 
		
						
					
													
							
						
									
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								by 2020  Sun Jun 13, 2010 1:02 am 
			
			
			
			
			
			so
			
			
									
						
							hold the line
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								sinewav 							 
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								by sinewav  Sun Jun 13, 2010 1:32 am 
			
			
			
			
			
			No sound at all? You should double check that you have sound enabled in the first place.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								2020 							 
						Outside Corner Grinder 			
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								by 2020  Sun Jun 13, 2010 9:20 pm 
			
			
			
			
			
			sound settings doesn't open...
			
			
									
						
							hold the line
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								sinewav 							 
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								by sinewav  Sun Jun 13, 2010 11:27 pm 
			
			
			
			
			
			2020 wrote: sound settings doesn't open...
Wait, are you using the 0.3 client? Because sound is broken in that one.
 
		 
				
		
		 
	 
				
		
		
			
				
								2020 							 
						Outside Corner Grinder 			
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								by 2020  Sun Jun 13, 2010 11:54 pm 
			
			
			
			
			
			ah shoot
			
			
									
						
							hold the line
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								sinewav 							 
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								by sinewav  Thu Feb 03, 2011 9:11 am 
			
			
			
			
			
			I sculpted another explosion/dietron out of half a dozen synths. It's my favorite one yet.
			
							
					
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			dietron.wav.zip It's a split second too long, but it's juicy. (124.35 KiB) Downloaded 464 times 
		 
		
			 
									 
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Phytotron 							 
						Formerly Oscilloscope 			
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								by Phytotron  Fri Feb 04, 2011 12:36 am 
			
			
			
			
			
			I'd like to hear it without the white noise. Just the bloop-bloops.  
 
		 
				
		
		 
	 
				
		
		
			
				
								sinewav 							 
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								by sinewav  Fri Feb 04, 2011 1:28 am 
			
			
			
			
			
			Phytotron wrote: I'd like to hear it without the white noise. Just the bloop-bloops.  
OK, here is a remix. Killed the white noise and adjusted the other properties accordingly. It took 30 seconds. Because I'm a pro.
					
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			dietron_rmx.zip 4 different textures combined (108.5 KiB) Downloaded 467 times 
		 
		
			 
									 
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Phytotron 							 
						Formerly Oscilloscope 			
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								by Phytotron  Fri Feb 04, 2011 2:24 am 
			
			
			
			
			
			Heh, yeah, that's good and old school.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								sinewav 							 
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								by sinewav  Fri Feb 04, 2011 3:20 am 
			
			
			
			
			
			Phytotron wrote: Heh, yeah, that's good and old school.
Oh dude, you know what this sound effect reminds me of? Bezerk! When the robots shoot. I farking love that game. It's on my top ten golden age games list (also part of the inspiration for my maze-a-tron server).
 "The humanoid must not escape"
 
		 
				
		
		 
	 
				
		
		
			
				
								Phytotron 							 
						Formerly Oscilloscope 			
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								by Phytotron  Sat Feb 05, 2011 1:08 am 
			
			
			
			
			
			Heh, it kinda does. I loaded up the arcade version to check, as well as the Atari and Vectrex versions. It's more your own shot, though, rather than the Automazeons'.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								sinewav 							 
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								by sinewav  Tue Aug 09, 2011 3:40 am 
			
			
			
			
			
			Dude, this is sick! It's not a sound you can use like the ones above, but it's a crazy sound you can use if you are into crazy music production. My client crashed with three cycles stuck to the rim. I happened to toggle through them really fast and was like, "whoa that's awesome!" I was quick enough to open my audio editor and record the output before the client disconnected. What I have is like a vintage synth arpeggio (I was using a custom engine sound). Totally bitchin'. Probably wouldn't be too difficult to find a good loop point with a little crossfade and use it in tempo with something -- at least I'm going to try after I finish my current project.
			
							
					
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			armaCrash.ogg.zip (235.47 KiB) Downloaded 443 times