sine.wav - various auditory

Made a pack that makes Armagetron sound like a rock concert? Hook us up!
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sinewav
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Re: sine.wav - various auditory

Post by sinewav »

2020 wrote:where do i create the moviesounds folder?
The same directory as the moviepack folder, but not inside the moviepack folder.

~/Library/Application Support/Armagetron Advanced/moviesounds

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2020
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Re: sine.wav - various auditory

Post by 2020 »

so
i've inserted them in the right folder
but when i play
no sound...
any suggestions?
hold the line

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Re: sine.wav - various auditory

Post by sinewav »

No sound at all? You should double check that you have sound enabled in the first place.

System Setup >> Sound Settings >> Sound Quality: Off|Low|Med|High

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Re: sine.wav - various auditory

Post by 2020 »

sound settings doesn't open...
nothing happens when i select it...
hold the line

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Re: sine.wav - various auditory

Post by sinewav »

2020 wrote:sound settings doesn't open...
nothing happens when i select it...
Wait, are you using the 0.3 client? Because sound is broken in that one.

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Re: sine.wav - various auditory

Post by 2020 »

ah shoot
i thought this was the fix for it...
:s
hold the line

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Re: sine.wav - various auditory

Post by sinewav »

I sculpted another explosion/dietron out of half a dozen synths. It's my favorite one yet.
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dietron.wav.zip
It's a split second too long, but it's juicy.
(124.35 KiB) Downloaded 134 times

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Phytotron
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Re: sine.wav - various auditory

Post by Phytotron »

I'd like to hear it without the white noise. Just the bloop-bloops. :)

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Re: sine.wav - various auditory

Post by sinewav »

Phytotron wrote:I'd like to hear it without the white noise. Just the bloop-bloops. :)
OK, here is a remix. Killed the white noise and adjusted the other properties accordingly. It took 30 seconds. Because I'm a pro.
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dietron_rmx.zip
4 different textures combined
(108.5 KiB) Downloaded 139 times

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Re: sine.wav - various auditory

Post by Phytotron »

Heh, yeah, that's good and old school.

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Re: sine.wav - various auditory

Post by sinewav »

Phytotron wrote:Heh, yeah, that's good and old school.
Oh dude, you know what this sound effect reminds me of? Bezerk! When the robots shoot. I farking love that game. It's on my top ten golden age games list (also part of the inspiration for my maze-a-tron server).

"The humanoid must not escape"

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Re: sine.wav - various auditory

Post by Phytotron »

Heh, it kinda does. I loaded up the arcade version to check, as well as the Atari and Vectrex versions. It's more your own shot, though, rather than the Automazeons'.

Chicken, fight like a robot!

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Re: sine.wav - various auditory

Post by sinewav »

Dude, this is sick! It's not a sound you can use like the ones above, but it's a crazy sound you can use if you are into crazy music production. My client crashed with three cycles stuck to the rim. I happened to toggle through them really fast and was like, "whoa that's awesome!" I was quick enough to open my audio editor and record the output before the client disconnected. What I have is like a vintage synth arpeggio (I was using a custom engine sound). Totally bitchin'. Probably wouldn't be too difficult to find a good loop point with a little crossfade and use it in tempo with something -- at least I'm going to try after I finish my current project.
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armaCrash.ogg.zip
(235.47 KiB) Downloaded 119 times

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