cycle model requests
Re: cycle model requests
Leave the wheel out, and just do a simple cat cycle ^_^ colors would be nice though..
- apparition
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Re: cycle model requests
The only way I'd want one is if everyone could see it like Luke-Jr's talkin about. I remove all the details when I play to avoid the hassles anyway.
Phytotron mentioned this in the other thread, but I actually think it would be really funny if someone had their cycle a weiner and zoomed around pwning people
Where were you when we were talking about someone making an exploded view of a lightcycle last year? Can you do that? I'll pay ya!
Phytotron mentioned this in the other thread, but I actually think it would be really funny if someone had their cycle a weiner and zoomed around pwning people

Where were you when we were talking about someone making an exploded view of a lightcycle last year? Can you do that? I'll pay ya!
Re: cycle model requests
9 more requests and i will think about itapparition wrote:Phytotron mentioned this in the other thread, but I actually think it would be really funny if someone had their cycle a weiner and zoomed around pwning people



could you link me this thread please?Where were you when we were talking about someone making an exploded view of a lightcycle last year? Can you do that? I'll pay ya!

- apparition
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Re: cycle model requests
http://forums3.armagetronad.net/viewtop ... t&start=60Word wrote:could you link me this thread please?
Re: cycle model requests
ok, i'll do that one for free (since it's for the main project) 

- ItzAcid
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Re: cycle model requests
Think you can make me one as either a cigar OR an awesome looking sports car lol.
Won Tourneys/Competitions: WWG4 (Hmm, need more braggage like Durka)
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Oo oO
Re: cycle model requests
I'm trying to fix the texture problem, when opening the ASE file in notepad there's this bit:
is there anything i can change so the model isn't grey anymore?
EDIT: solved. I changed the line
to
you need to do change this by yourself according to your armagetron directory.
Code: Select all
*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 0,31 - Remotion 2002 27.5.2010 "
*SCENE {
*SCENE_FILENAME "cat.c4d"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 25
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0 0.0 0.0
*SCENE_AMBIENT_STATIC 0.0 0.0 0.0
}
*MATERIAL_LIST {
*MATERIAL_COUNT 1
*MATERIAL 0 {
*MATERIAL_NAME "0 catmesh - Material"
*MATERIAL_CLASS "Multi/Sub-Object"
*MATERIAL_AMBIENT 0.5 0.5 0.5
*MATERIAL_DIFFUSE 0.5 0.5 0.5
*MATERIAL_SPECULAR 0.9 0.9 0.9
*MATERIAL_SHINE 0.2
*MATERIAL_SHINESTRENGTH 0.0
*MATERIAL_TRANSPARENCY 0.0
*MATERIAL_WIRESIZE 1.0
*NUMSUBMTLS 1
*SUBMATERIAL 0 {
*MATERIAL_NAME "catmesh"
*MATERIAL_CLASS "Standard"
*MAP_DIFFUSE {
*MAP_NAME "Map #1"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*BITMAP "C:\default0.bmp"
*UVW_U_OFFSET 0.0
*UVW_V_OFFSET 0.0
*UVW_U_TILING 1.0
*UVW_V_TILING 1.0
}
}
}
}
*GEOMOBJECT {
*NODE_NAME "catmesh"
*NODE_TM {
*NODE_NAME "catmesh"
*TM_ROW 0 0 1
*TM_ROW1 -1 0 0
*TM_ROW2 0 -1 0
*TM_ROW3 23.08 0 0
*TM_POS 23.08 0 0
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 1655
*MESH_NUMFACES 3239
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -105.717667 -12.272532 55.965527
*MESH_VERTEX 1 -101.559471 .... (all points of the model)
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
*WIREFRAME_COLOR 1 1 1
}
EDIT: solved. I changed the line
Code: Select all
*BITMAP "C:\default0.bmp"
Code: Select all
*BITMAP "C:\Armagetron Advanced\moviepack\bike.png"
Re: cycle model requests
done
Last edited by Z-Man on Fri May 28, 2010 11:08 am, edited 6 times in total.
Reason: Silly pic removed.
Reason: Silly pic removed.
- apparition
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Re: cycle model requests
LOLOLOLOLOL
Now who do we assign the penis to?
Now who do we assign the penis to?
Re: cycle model requests
I bet Phytotron will write again something here soon. Anyway, cool "cycles". What about a moving head? Just a guess.Word wrote:done

Reigning champion of: Sir-spam-a-lot 2011apparition wrote:You being able to kill so many players that quickly and efficiently is evidence that the community skill level must be dropping... Sad
Re: cycle model requests
so..?theroze wrote:I bet Phytotron will write again something here soon.
pay some developers to include animation assets in AAtheroze wrote:What about a moving head?

Re: cycle model requests
*facepalm*
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- Phytotron
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Re: cycle model requests
Phytotron wrote:This forum has become little more than a playground for idiots.
- ItzAcid
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Re: cycle model requests
If by idiots you mean people seeking a little bit of fun every now and then rather than being pessimistic "fun-suckers" then yes it is
Thanks for the cycle, word. it's really good
i'll be dropping by the donation box tomorrow

Thanks for the cycle, word. it's really good

Won Tourneys/Competitions: WWG4 (Hmm, need more braggage like Durka)
Oo oO
Oo oO
Re: cycle model requests
LOL! Very creative.