cycle model requests

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gawdzilla
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Re: cycle model requests

Post by gawdzilla »

Leave the wheel out, and just do a simple cat cycle ^_^ colors would be nice though..
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apparition
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Re: cycle model requests

Post by apparition »

The only way I'd want one is if everyone could see it like Luke-Jr's talkin about. I remove all the details when I play to avoid the hassles anyway.

Phytotron mentioned this in the other thread, but I actually think it would be really funny if someone had their cycle a weiner and zoomed around pwning people :lol:

Where were you when we were talking about someone making an exploded view of a lightcycle last year? Can you do that? I'll pay ya!
Word
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Re: cycle model requests

Post by Word »

apparition wrote:Phytotron mentioned this in the other thread, but I actually think it would be really funny if someone had their cycle a weiner and zoomed around pwning people
9 more requests and i will think about it :roll: :lol: :wink:
Where were you when we were talking about someone making an exploded view of a lightcycle last year? Can you do that? I'll pay ya!
could you link me this thread please? :P
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apparition
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Re: cycle model requests

Post by apparition »

Word wrote:could you link me this thread please? :P
http://forums3.armagetronad.net/viewtop ... t&start=60
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Re: cycle model requests

Post by Word »

ok, i'll do that one for free (since it's for the main project) ;)
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ItzAcid
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Re: cycle model requests

Post by ItzAcid »

Think you can make me one as either a cigar OR an awesome looking sports car lol.
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Word
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Re: cycle model requests

Post by Word »

I'm trying to fix the texture problem, when opening the ASE file in notepad there's this bit:

Code: Select all

*3DSMAX_ASCIIEXPORT	200
*COMMENT "AsciiExport Version  0,31 - Remotion 2002 27.5.2010 "
*SCENE {
	*SCENE_FILENAME "cat.c4d"
	*SCENE_FIRSTFRAME 0
	*SCENE_LASTFRAME 100
	*SCENE_FRAMESPEED 25
	*SCENE_TICKSPERFRAME 160
	*SCENE_BACKGROUND_STATIC 0.0 0.0 0.0
	*SCENE_AMBIENT_STATIC 0.0 0.0 0.0
}
*MATERIAL_LIST {
		*MATERIAL_COUNT 1
		*MATERIAL 0 {
			*MATERIAL_NAME "0 catmesh  - Material"
			*MATERIAL_CLASS "Multi/Sub-Object"
			*MATERIAL_AMBIENT 0.5 0.5 0.5
			*MATERIAL_DIFFUSE 0.5 0.5 0.5
			*MATERIAL_SPECULAR 0.9 0.9 0.9
			*MATERIAL_SHINE 0.2
			*MATERIAL_SHINESTRENGTH 0.0
			*MATERIAL_TRANSPARENCY 0.0
			*MATERIAL_WIRESIZE 1.0
			*NUMSUBMTLS 1
			*SUBMATERIAL 0 {
				*MATERIAL_NAME "catmesh"
				*MATERIAL_CLASS "Standard"
				*MAP_DIFFUSE {
					*MAP_NAME "Map #1"
					*MAP_CLASS "Bitmap"
					*MAP_SUBNO 1
					*MAP_AMOUNT 1.0
					*BITMAP "C:\default0.bmp"
					*UVW_U_OFFSET 0.0
					*UVW_V_OFFSET 0.0
					*UVW_U_TILING 1.0
					*UVW_V_TILING 1.0
				}
			}
		}
}
*GEOMOBJECT {
	*NODE_NAME "catmesh"
	*NODE_TM {
		*NODE_NAME "catmesh"
		*TM_ROW	   0   0   1
		*TM_ROW1   -1   0   0
		*TM_ROW2   0   -1   0
		*TM_ROW3   23.08   0   0
		*TM_POS   23.08   0   0
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 1655
		*MESH_NUMFACES 3239
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0   -105.717667   -12.272532   55.965527
			*MESH_VERTEX    1   -101.559471   .... (all points of the model)
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
	*WIREFRAME_COLOR   1   1   1
}

is there anything i can change so the model isn't grey anymore?

EDIT: solved. I changed the line

Code: Select all

*BITMAP "C:\default0.bmp"
to

Code: Select all

*BITMAP "C:\Armagetron Advanced\moviepack\bike.png"
you need to do change this by yourself according to your armagetron directory.
Attachments
LOLcats!<br />coming soon: penis + cigar (since both are rod-shaped, i won't need long^^)
LOLcats!
coming soon: penis + cigar (since both are rod-shaped, i won't need long^^)
Word
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Re: cycle model requests

Post by Word »

done
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cigar
cigar
Last edited by Z-Man on Fri May 28, 2010 11:08 am, edited 6 times in total.
Reason: Silly pic removed.
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apparition
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Re: cycle model requests

Post by apparition »

LOLOLOLOLOL

Now who do we assign the penis to?
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theroze
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Re: cycle model requests

Post by theroze »

Word wrote:done
I bet Phytotron will write again something here soon. Anyway, cool "cycles". What about a moving head? Just a guess. :)
apparition wrote:You being able to kill so many players that quickly and efficiently is evidence that the community skill level must be dropping... Sad :/
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Word
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Re: cycle model requests

Post by Word »

theroze wrote:I bet Phytotron will write again something here soon.
so..?
theroze wrote:What about a moving head?
pay some developers to include animation assets in AA :)
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Misery
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Re: cycle model requests

Post by Misery »

*facepalm*
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Phytotron
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Re: cycle model requests

Post by Phytotron »

Phytotron wrote:This forum has become little more than a playground for idiots.
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ItzAcid
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Re: cycle model requests

Post by ItzAcid »

If by idiots you mean people seeking a little bit of fun every now and then rather than being pessimistic "fun-suckers" then yes it is :)
Thanks for the cycle, word. it's really good :) i'll be dropping by the donation box tomorrow
Won Tourneys/Competitions: WWG4 (Hmm, need more braggage like Durka)

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nara
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Re: cycle model requests

Post by nara »

LOL! Very creative.
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