The luck factor has been reduced... significantly

General Stuff about Armagetron, That doesn't belong anywhere else...
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Mecca
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The luck factor has been reduced... significantly

Post by Mecca »

Mecca's Sumo Arcade is now open for business! (no quarters required)

1000 points for a kill
3000 points for winning the round
0 points for capturing a zone
25000 or best after 10 rounds wins the match

Hosted by TaZ

Check it out and leave feedback on the server (not about how you think its gimmicky (Phytotron)) here please!
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Deidara
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Re: The luck factor has been reduced... significantly

Post by Deidara »

I find this server rather shallow and pedantic.

(Cool server, bro!)
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Titanoboa
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Re: The luck factor has been reduced... significantly

Post by Titanoboa »

Mecca wrote:1000 points for a kill
3000 points for winning the round
0 points for capturing a zone
25000 or best after 10 rounds wins the match
Why not 1 point for a kill, 3 points for winning the rounds and first to 25 or highest score after 0.01.. wait.. still 10 rounds..(?)

Just wondering.
ZURD101
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Re: The luck factor has been reduced... significantly

Post by ZURD101 »

isnt that what it was originaly? i like the higher score better...makes it feel like you achive somthing :P
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theroze
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Re: The luck factor has been reduced... significantly

Post by theroze »

So after JUMBO Sumo another Sumo Server with higher/different scoring settings.
apparition wrote:You being able to kill so many players that quickly and efficiently is evidence that the community skill level must be dropping... Sad :/
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ZURD101
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Re: The luck factor has been reduced... significantly

Post by ZURD101 »

it really has nothing to do with jumbo sumo other than the high scoreing :\
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LucK
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Re: The luck factor has been reduced... significantly

Post by LucK »

Yea mecca started making this server like what 2-3 weeks ago before jumbo sumo was even up.
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Mecca
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Re: The luck factor has been reduced... significantly

Post by Mecca »

Titanoboa wrote:
Mecca wrote:1000 points for a kill
3000 points for winning the round
0 points for capturing a zone
25000 or best after 10 rounds wins the match
Why not 1 point for a kill, 3 points for winning the rounds and first to 25 or highest score after 0.01.. wait.. still 10 rounds..(?)

Just wondering.
Why would you edit the max rounds? That would not make sense.

Note how my server is called "Mecca's Sumo ARCADE", arcade games usually have scores in the thousands.

The arcade scoring idea came to me before sumo existed when I had made my first server hosted off of my computer.

TX JUMBO sumo also seems to require higher score values because splitting 60 points between 11 people would not end well.
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DDMJ
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Re: The luck factor has been reduced... significantly

Post by DDMJ »

LucK wrote:Yea mecca started making this server like what 2-3 weeks ago before jumbo sumo was even up.
I started making jumbo sumo 2-3 years before I was born so ha!
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ItzAcid
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Re: The luck factor has been reduced... significantly

Post by ItzAcid »

i like it a lot. forces people to actually move around and take zones rather than camping and let others do the dirty work.
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compguygene
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Re: The luck factor has been reduced... significantly

Post by compguygene »

Its funny, Luck begged me for the Jumbo Sumo config. I said that it was not mine to give, because it is not. I also explained that you can type in console commands to find out stuff. One thing that I did not explain, is that it is better to get ideas from a config, but come up with your own ideas. Personally, i do not care for the arcade scoring. I find that the Jumbo Sumo scoring is a better system. Simply put, it uses good math, and nice high numbers can be earned. But, it retains the style of scoring that Sumo started with. Also, I have noticed that the scoring seems to work in a manner that is very similar to sumo, but is truly new.
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Mecca
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Re: The luck factor has been reduced... significantly

Post by Mecca »

compguygene wrote:Its funny, Luck begged me for the Jumbo Sumo config. I said that it was not mine to give, because it is not. I also explained that you can type in console commands to find out stuff. One thing that I did not explain, is that it is better to get ideas from a config, but come up with your own ideas. Personally, i do not care for the arcade scoring. I find that the Jumbo Sumo scoring is a better system. Simply put, it uses good math, and nice high numbers can be earned. But, it retains the style of scoring that Sumo started with. Also, I have noticed that the scoring seems to work in a manner that is very similar to sumo, but is truly new.
My scoring system is meant to be a LMS system. From asking random players the general consensus was 1 points for a kill and 3 points for a round win. I just multiplied them by 1000 to add the arcade theme.
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LucK
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Re: The luck factor has been reduced... significantly

Post by LucK »

compguygene wrote:Its funny, Luck begged me for the Jumbo Sumo config. I said that it was not mine to give, because it is not. I also explained that you can type in console commands to find out stuff. One thing that I did not explain, is that it is better to get ideas from a config, but come up with your own ideas. Personally, i do not care for the arcade scoring. I find that the Jumbo Sumo scoring is a better system. Simply put, it uses good math, and nice high numbers can be earned. But, it retains the style of scoring that Sumo started with. Also, I have noticed that the scoring seems to work in a manner that is very similar to sumo, but is truly new.
Woa woa woa let's calm down buddy. I told you that i wanted to make changes to it. It had nothing to do with Mecca's server. I wanted to try some different things with the game play but I like the scoring in that server.
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