DESiRE wrote:and are just doing your typical, idiotic, childish trolling games.
I think you just described yourself, Phytotron.
Oh, so clever! I know you are but what am I? Nyah nyah. Pft. Who the hell are you, anyway? You haven't been around a month, yet this is at least the second time you've taken an unprovoked pot-shot at me. Just another one of these fools' toadies?
So, in what way have I "trolled?" Again, you seem to be one of these jokers who define "trolling" as any kind of expressed criticism (especially of something you like), disagreement (especially with something with which you agree), or any other expression that you happen to dislike, and then use the word as nothing more than a shallow rhetorical weapon to try to shut someone down. That's stupid and dishonest.
My comments here didn't attack or insult anyone. They weren't off-topic. They weren't made in an effort to start up some shit or disrupt the thing. The first was a mere expression of disappointment regarding physics settings, on topic and on the substance. The second was a follow-up having to explain that disappointment, which was itself a substantive criticism on the subject of game settings.
So what the **** is your problem? Whatever it is, suck it up and get over it.
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Anyway, back on topic. Seems to me if you want a legit King of the Hill type game using zones, you need zone settings I haven't yet seen, ones reflecting what I described in the post I linked to on the previous page.
First, they should be
square zones. (I believe this should be true for any zone-based game. It's a 90° game.)
Then you need shorter tail lengths that don't allow the kind of lame shit that characterises half of Fortress's tedium, whereby one just encircles the zone and chases his tail ad infinitum. (As a matter of fact, that would make fortress slightly more interesting, as well.)
Once those are settled, we move to game rules and zone settings.
The game can begin, and the King established, in a couple different ways:
1. If using a mazey map, the zone (i.e., the Hill) is placed somewhere randomly. Players, spawned randomly around the map, must then scramble to locate it. The zone is neutral until the first player enters it. It then becomes his zone—he is King of the Hill.
2. Simple arena, one zone in the middle. At the beginning of the match (or each round), one player is spawned in the middle of the zone as the King, while the others spawn around it as usual.
Once the King is established:
It's not about conquering the zone as in Fortress or Sumo; it's about tossing the King off the Hill. The zone should not decay, the number of players within it should have no influence. So, rather than zone decay and conquest points, points are awarded:
1. To the King continuously, based on time surviving in the zone while others try to core dump him or push him out.
2. To the King after a designated time. He must hold it for, say, 30 seconds, then is awarded a point(s). This can be cumulative as well: every 30 seconds he gets another point(s) until he is core dumped or pushed out.
3. To all other players equally once the King is core dumped or pushed out.
Loss of zone ownership upon being pushed out of the zone should be immediate; no decay time.
Throughout all this there could (probably should) be respawn for the attacking players.
No points should be awarded to the King for anyone else's death.
Upon the King's defeat (either by core dump or ouster), one of a few things can occur:
1) The zone remains, and ownership is immediately transferred to another player, determined by:
a) whomever was the second to enter initially
b) whomever has been inside it longest up to the point the King was defeated
c) whomever was credited the kill of the King (probably not a good idea)
2) The zone immediately relocates and players must again scramble to again be the first to enter.
3) The round ends. New round, new zone.
In instances 1 & 2, the round would continue; it would be a single-round match.
The game is over once:
1. A time limit has expired.
2. A score limit has been reached.
3. A round limit has been reached.
3. Each player has had a turn at being the King.
Obviously, which of these is used should be based on which rules above are first determined. I hope I shouldn't have to explain the logic of which should go with what.
Then again, all the said, I always figured Fortress and Sumo were already, at least to some extent, Arma's takes on King of the Hill, anyway. At least until the above can be accomplished.
::goes off to ingest Benadryl and apply Cortizone::