King of the Hill?

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ItzAcid
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King of the Hill?

Post by ItzAcid »

This is a major gametype in a lot of games and I was wondering if it would be a fun game to bring to armagetron? I'm pretty sure I saw Ww giving it a test awhile back. Could someone let me as well as everyone else on the forums know how it went if it did get tested? We could possibly offer up ideas to improve its gameplay if things didn't go over so well. If it wasn't tested, think we should give it a shot?
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Re: King of the Hill?

Post by Z-Man »

There was a test server up, dunno if it's still there.
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Re: King of the Hill?

Post by kyle »

it's still up.

Crazy tronners King of the Hill - testing (armagetronad://78.46.226.238:4537) (static.238.226.46.78.clients.your-server.de) running 0.2.8-sty+ct_alpha20090818 unix dedicated, url: http://www.crazy-tronners.com, Description: “King of the hill testing“

basically zones get placed randomly around the arena. If you enter it and stay in the zone by yourself for 3-5 seconds you get some points. if someone else enters the zone while you are inside of it, you go back to having 0 seconds in the zone.

I should also mention that the random location, is generated from an external script.
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ItzAcid
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Re: King of the Hill?

Post by ItzAcid »

that sounds really fun! are there any problems with it, or is there a chance of it being successful?
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Re: King of the Hill?

Post by Mecca »

ItzAcid wrote:that sounds really fun! are there any problems with it, or is there a chance of it being successful?
From the time I spent in one of the KOTH servers (not sure if it was CT's or WW's server the only problem I had was the arena was too big.

There is a very low chance that it will become popular atm because of the current sumo/fort surge.
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Re: King of the Hill?

Post by OppOse »

To me, the idea of king of the hill is very close, if not exactly like sumo. One person trying to gain all of the space and kick the others out. Sounds familiar.
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Phytotron
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Re: King of the Hill?

Post by Phytotron »

...or fortress.
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Mecca
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Re: King of the Hill?

Post by Mecca »

Phytotron wrote:...or fortress.
No, not like fortress. Fortress is team oriented.
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Re: King of the Hill?

Post by sinewav »

I'm actually working on a King of the Hill type server now. You can play as singles or pairs, and has all the popular Fort/Sumo physics with slight conquest rate tweaks. It's basically 4-team Fort with one zone, and it works OK so far; I just need to adjust the scores.
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Re: King of the Hill?

Post by Phytotron »

I've played a number of team-based King of the Hill games.

sinewav wrote:...and has all the popular Fort/Sumo physics
Bummer.
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Re: King of the Hill?

Post by sinewav »

Phytotron wrote:I've played a number of team-based King of the Hill games.
sinewav wrote:...and has all the popular Fort/Sumo physics
Bummer.
Feel free to make a better one then. Oh wait, you're allergic to zones.

Also, I seem to be having a little trouble with a map revision not loading. It's in my resources and I can load it locally, but it can't be found when connecting from the server. Hopefully I can figure out the problem soon, because this "fort variant" seems pretty fun so far.

Edit:

Code: Select all

MAP_FILE changed from Anonymous/polygon/regular/square-1.0.1.aamap.xml to turtle/classic/koth-2.aamap.xml.
Setting MAP_FILE (Group: Breaking) deviates from its default value; clients older than 0.2.8_beta3 will not be allowed in.
I don't really know how that's possible. I'm going to just rename it later and see if that works.
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Phytotron
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Re: King of the Hill?

Post by Phytotron »

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Re: King of the Hill?

Post by Z-Man »

sinewav wrote:

Code: Select all

MAP_FILE changed from Anonymous/polygon/regular/square-1.0.1.aamap.xml to turtle/classic/koth-2.aamap.xml.
Setting MAP_FILE (Group: Breaking) deviates from its default value; clients older than 0.2.8_beta3 will not be allowed in.
I don't really know how that's possible. I'm going to just rename it later and see if that works.
Umm, that's normal. Only 0.2.8 clients support maps. And if you want the clients to work with a map, you have to upload it to the repository.
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Mecca
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Re: King of the Hill?

Post by Mecca »

Phytotron wrote:I've played a number of team-based King of the Hill games.

sinewav wrote:...and has all the popular Fort/Sumo physics
Bummer.
Why is that a bummer? I do not understand why you hate every server that dos not have 1 rubber.



LOL @ SINE!!!! Allergic to zones, LMAO!
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Re: King of the Hill?

Post by epsy »

smileworty, not OMGROFLMAOLULZworthy

/me sighs and walks away.
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