ed wrote:Just for the record Team Sumo was (and still is I think) a map I (that's right, me!) created for ctwf long before what is now widely known as Team Sumo came along.
All Durka did was took standard sumo, changed team max players from 1 to 2, altered a few basic settings, took the name of my map and plastered his name all over the very idea. Shame on Durka!
Truth be known, the first incarnation of Team Sumo that I know about was Chico Team Sumo, which was made by a guy named Robed way back when.
Well, I'm not drawing the history of the Team Sumo gametype, I'm just making a brief summing up of when it started and what it is. Gametypes that have nothing in common with the "Team Sumo" that is going to be played in the TST sound irrelevant to me.
DDMJ wrote:So is that a yes

Yes.
Goodygumdrops wrote:From the TST rules:
[...]
If the server admin can ignore the rule, what is the point of having it?
If he can ignore it, read: "lock the server at 20:00:00 GMT", it's to have him prevent a full mess to be going on on his server. The sole idea of finding a new partner in 5 minutes is quite harsh to server admins, I must say.
Goodygumdrops wrote:It sounds like we will let in who we want and turn away who we don't want.
Indeed, that's a problem, I'll fix it.
DDMJ wrote:And what's with the score_hole rule? Why on earth is that part of the settings?
Why on earth wouldn't it be?