DDMJ wrote:Nice site
Thanks!
DDMJ wrote:Actually, I was the one who decided to raise the player limit per team.
This first server was called the "TuI ~ Team Sumo Server" and I hosted it from my home connection (FTL).
The °°ps clan then approached me (IIRC it was Manta) and asked for me to publish the settings. Thus, the °°ps Team Sumo server as well as the Wild West =Team Sumo= server were created.
Edited.
DDMJ wrote:A while back someone decided the limit to be 1000, but I found that not every game was able to reach that score. Usually, in normal sumo, a score of 600 is reached after about 6-10 rounds, which coincides with a score of 100 in fortress being reached after 6-10 rounds as well. The limit of 1000 often takes 7-11 rounds, but since the rounds only go up to 10, there have been plenty matches ended by round limit since the score had not been reached.
I think that was done at ¦×¦.Team.Sumo.Server, or maybe with Flex's
sex, drugs & sumo project.
DDMJ wrote:So, basically, I feel there should be an in-depth discussion on what the limit_score should be.
I'm still hesitating between 1000 and 900, but certainly nothing bigger or lower.
DDMJ wrote:Can we choose better servers please?
Well, we can re-brand them. That's by far the only thing I can do.
DDMJ wrote:I know Tank's server isn't nearly the best, the same goes with DS's and Rep's.
Yes but I know the admins quite enough and I know they won't mess up ..
DDMJ wrote:- CT Team Sumo
.. while I see admins that "are not able" to make a proper clone of another server simply by including an example config, or let gold players on Team red, for example

edit: and well, my relation with their server staff is really not at it's best..
DDMJ wrote:- Wild West Team Sumo
1/ Last time I picked up Wild West I ended up 15 minutes before the start trying to fake a wild west TST server so that we could have any admin. So I'm not very enthusiastic about this.
2/ Manta(who isn't active anyway) refuses to install anything else than stable 0.2.8.2.1. What if I want holing points or a staffer network via AUTHORITY_LEVEL?
DDMJ wrote:- Luke-Jr Team Sumo
Does luke usually provide such servers at no cost? No.
DDMJ wrote:And why do we need 5 servers? Why not just 4?
With 5 servers we have the finals starting at 22:15 GMT.
With 4 it would be at 23:00 GMT.
DDMJ wrote:I remember I was in the finals last time with Sage against Alex and Infa and it was boring as hell. I even think we agreed to never play the finals like that again.
The main frustration was the buggy map which didn't spawn them at opposite sides. I will fix it, at the sad price of needing a separate config especially for 2v2s.
DDMJ wrote:Why is the finals 2v2 only? I love the idea that you want to do 64 players (32 teams), but please keep the finals 2v2v2v2.
Well, we can raise the bar to 128 players and automatically having 2v2v2v2 finals, but i don't think we're ready enough yet

Well, I can't help, I did my best to try to figure a symmetrical-enough scoreboard for 64 players while keeping the amount of required servers low, that while not having the finals at 2 AM

If you want to try, well, use paper&pencil, it's better than my magic challenge board creator, trust me

Anyway, I'm surely not going to change the challenge board's type before next TST, which I plan on end January.
DDMJ wrote:Anyways, I'm really glad the TST is going to be up and running again

Me too
