TST 2008.11 - 64 Players, 2 Winners - November 30th

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epsy
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TST 2008.11 - 64 Players, 2 Winners - November 30th

Post by epsy »

After months of waiting, there it is :)

Info is at http://tst.armagetron.co.uk/, advertising is welcome.
You may use the signature i use personally, which can be linked via this URL: http://tst.armagetron.co.uk/branding/si ... random.png

Registration opens on the 10th and will close on the 26th.

Good luck!
Last edited by epsy on Tue Nov 04, 2008 4:08 am, edited 1 time in total.
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DDMJ
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Post by DDMJ »

Nice site, only 3 complaints ;)
History wrote:In late 2006, °°ps had the idea, to raise the maximum number of players per team to two on their sumo server, leading to 2v2v2v2 fights. It was a success and players liked it. Few days later Durka put up the first TST on January 21th, 2007. He organized five TSTs but then dropped it as he had not enough time on his hands.
1)

Actually, I was the one who decided to raise the player limit per team, but the same time I realized that the zones would have to be a bit bigger to accommodate twice the amount of players. The problem with making bigger zones would mean that it would take longer for them to shrink, so I also made the zones shrink slightly faster than the ones in normal sumo.

This first server was called the "TuI ~ Team Sumo Server" and I hosted it from my home connection (FTL).

The °°ps clan then approached me (IIRC it was Manta) and asked for me to publish the settings. Thus, the °°ps Team Sumo server as well as the Wild West =Team Sumo= server were created.

The original Team Sumo settings can still be found here with the notable difference from the current ones being the limit_score. It's been tested and proven that a limit_score of 900 in Team Sumo plays very similarly to the limit_score of 600 in normal sumo. A while back someone decided the limit to be 1000, but I found that not every game was able to reach that score. Usually, in normal sumo, a score of 600 is reached after about 6-10 rounds, which coincides with a score of 100 in fortress being reached after 6-10 rounds as well. The limit of 1000 often takes 7-11 rounds, but since the rounds only go up to 10, there have been plenty matches ended by round limit since the score had not been reached. More recently, however, some genius decided that 1337 was the perfect score to go up to, allowing 20 rounds to do so. Naturally, that score was reached way before the round limit which does have it's advantages, but the usual 13-17 round matches are quite long in my opinion.

So, basically, I feel there should be an in-depth discussion on what the limit_score should be.

2)

Can we choose better servers please?

I know Tank's server isn't nearly the best, the same goes with DS's and Rep's.

And why do we need 5 servers? Why not just 4?

- CT Team Sumo
- Z-Man Team Sumo
- Wild West Team Sumo
- Luke-Jr Team Sumo

This gives us 2 Euro servers and 2 US servers, fair, right?

3)

Why is the finals 2v2 only? I remember I was in the finals last time with Sage against Alex and Infa and it was boring as hell. I even think we agreed to never play the finals like that again.

I love the idea that you want to do 64 players (32 teams), but please keep the finals 2v2v2v2.

Anyways, I'm really glad the TST is going to be up and running again.

:D
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Post by arilou »

Reg Sumo WW is the defacto Sumo format by shear popularity. Pontificate
if you will but I dare say you are blowing pillow chunks into your already
filled chasm.

That is all....
"Day after day, alone on a hill, the man with a foolish grin is keeping perfectly still" --- Billy Shears
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Post by Ratchet »

Hmm!! This sounds totally rad. I want in!
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Post by epsy »

DDMJ wrote:Nice site
Thanks!
DDMJ wrote:Actually, I was the one who decided to raise the player limit per team.
This first server was called the "TuI ~ Team Sumo Server" and I hosted it from my home connection (FTL).
The °°ps clan then approached me (IIRC it was Manta) and asked for me to publish the settings. Thus, the °°ps Team Sumo server as well as the Wild West =Team Sumo= server were created.
Edited.
DDMJ wrote:A while back someone decided the limit to be 1000, but I found that not every game was able to reach that score. Usually, in normal sumo, a score of 600 is reached after about 6-10 rounds, which coincides with a score of 100 in fortress being reached after 6-10 rounds as well. The limit of 1000 often takes 7-11 rounds, but since the rounds only go up to 10, there have been plenty matches ended by round limit since the score had not been reached.
I think that was done at ¦×¦.Team.Sumo.Server, or maybe with Flex's sex, drugs & sumo project.
DDMJ wrote:So, basically, I feel there should be an in-depth discussion on what the limit_score should be.
I'm still hesitating between 1000 and 900, but certainly nothing bigger or lower.
DDMJ wrote:Can we choose better servers please?
Well, we can re-brand them. That's by far the only thing I can do.
DDMJ wrote:I know Tank's server isn't nearly the best, the same goes with DS's and Rep's.
Yes but I know the admins quite enough and I know they won't mess up ..
DDMJ wrote:- CT Team Sumo
.. while I see admins that "are not able" to make a proper clone of another server simply by including an example config, or let gold players on Team red, for example :? edit: and well, my relation with their server staff is really not at it's best..
DDMJ wrote:- Wild West Team Sumo
1/ Last time I picked up Wild West I ended up 15 minutes before the start trying to fake a wild west TST server so that we could have any admin. So I'm not very enthusiastic about this.
2/ Manta(who isn't active anyway) refuses to install anything else than stable 0.2.8.2.1. What if I want holing points or a staffer network via AUTHORITY_LEVEL? :)
DDMJ wrote:- Luke-Jr Team Sumo
Does luke usually provide such servers at no cost? No.
DDMJ wrote:And why do we need 5 servers? Why not just 4?
With 5 servers we have the finals starting at 22:15 GMT.
With 4 it would be at 23:00 GMT.
DDMJ wrote:I remember I was in the finals last time with Sage against Alex and Infa and it was boring as hell. I even think we agreed to never play the finals like that again.
The main frustration was the buggy map which didn't spawn them at opposite sides. I will fix it, at the sad price of needing a separate config especially for 2v2s.
DDMJ wrote:Why is the finals 2v2 only? I love the idea that you want to do 64 players (32 teams), but please keep the finals 2v2v2v2.
Well, we can raise the bar to 128 players and automatically having 2v2v2v2 finals, but i don't think we're ready enough yet :)
Well, I can't help, I did my best to try to figure a symmetrical-enough scoreboard for 64 players while keeping the amount of required servers low, that while not having the finals at 2 AM ;)
If you want to try, well, use paper&pencil, it's better than my magic challenge board creator, trust me :)
Anyway, I'm surely not going to change the challenge board's type before next TST, which I plan on end January.
DDMJ wrote:Anyways, I'm really glad the TST is going to be up and running again :D
Me too :)
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Post by DDMJ »

epsy wrote:
DDMJ wrote:So, basically, I feel there should be an in-depth discussion on what the limit_score should be.
I'm still hesitating between 1000 and 900, but certainly nothing bigger or lower.
Agreed.
epsy wrote:
DDMJ wrote:I know Tank's server isn't nearly the best, the same goes with DS's and Rep's.
Yes but I know the admins quite enough and I know they won't mess up ..
I'm sure if you talk to the server admins before then there won't be any problems. "Assuming" can only lead to problems...Also, why would you trust the admins of a relatively new high-rubber clan (Rep) over CT? (read below)
epsy wrote:
DDMJ wrote:- CT Team Sumo
.. while I see admins that "are not able" to make a proper clone of another server simply by including an example config, or let gold players on Team red, for example :? edit: and well, my relation with their server staff is really not at it's best..
Admins that are trying to play can't do both, which is why they shouldn't be the delegated admin for that server. This is an issue that has already been resolved over at the CT forums, so there should not be a problem.
epsy wrote:
DDMJ wrote:- Wild West Team Sumo
1/ Last time I picked up Wild West I ended up 15 minutes before the start trying to fake a wild west TST server so that we could have any admin. So I'm not very enthusiastic about this.
2/ Manta(who isn't active anyway) refuses to install anything else than stable 0.2.8.2.1. What if I want holing points or a staffer network via AUTHORITY_LEVEL? :)
That was 6+ months ago and get your facts straight. If you haven't noticed (probably because you don't play there), but the Wild West servers have all been updated to 0.2.8_alpha20080512 (I'm trying to get Manta to update to an even newer version). And, he never actually used stable 0.2.8.2.1, but rather 0.2.8.2 (one of the reasons I convinced him to upgrade). In fact, the Wild West servers are more current than DS's and Z-Man's.
epsy wrote:
DDMJ wrote:- Luke-Jr Team Sumo
Does luke usually provide such servers at no cost? No.
If you kindly asked him to borrow a server for a few hours for one day, I'm sure he'd oblidge.
epsy wrote:
DDMJ wrote:And why do we need 5 servers? Why not just 4?
With 5 servers we have the finals starting at 22:15 GMT.
With 4 it would be at 23:00 GMT.
Ah, yes, I see that now. The challenge board is a bit misleading. But still, we should use the 4 servers I suggest + G5's (he has a kickass internet connection right?)
epsy wrote:
DDMJ wrote:I remember I was in the finals last time with Sage against Alex and Infa and it was boring as hell. I even think we agreed to never play the finals like that again.
The main frustration was the buggy map which didn't spawn them at opposite sides. I will fix it, at the sad price of needing a separate config especially for 2v2s.
DDMJ wrote:Why is the finals 2v2 only? I love the idea that you want to do 64 players (32 teams), but please keep the finals 2v2v2v2.
Well, we can raise the bar to 128 players and automatically having 2v2v2v2 finals, but i don't think we're ready enough yet :)
Well, I can't help, I did my best to try to figure a symmetrical-enough scoreboard for 64 players while keeping the amount of required servers low, that while not having the finals at 2 AM ;)
If you want to try, well, use paper&pencil, it's better than my magic challenge board creator, trust me :)
Anyway, I'm surely not going to change the challenge board's type before next TST, which I plan on end January.
How about make it so the top 2 teams in the semi-finals move on? This can be easily achieved if there's an admin in place. After Team XXX wins their 2nd match in the semi-finals, they get booted to spec mode, the teams limit gets decreased to 3, and a new match is started after the transition round. This will give us 4 teams in the finals <3.
epsy wrote:
DDMJ wrote:Anyways, I'm really glad the TST is going to be up and running again :D
Me too :)
jajaja! :P
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Post by 1200 »

I agree with durka about having US servers & 2vs2 final....that would be anti-climactic.

For a such a grand event why not put 8 teams in a server? And i think it might make the game more interesting cos you're team mate has the choice of staying or attacking the other zone...
I know lag maybe an issue but people play all the time in full servers. (Ladle is 16 playerz)
And there have never been a tourny in that format.
It will also require one less round which you can use maybe for double elimination purpose???
Last edited by 1200 on Tue Nov 04, 2008 12:15 pm, edited 3 times in total.
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Post by 1200 »

DDMJ wrote:
And why do we need 5 servers? Why not just 4?

epsy wrote:
With 5 servers we have the finals starting at 22:15 GMT.
With 4 it would be at 23:00 GMT.

Actually if both semi finals are played at the same time it can be done with only 4 servers and have the final start at 22:15 GMT.

There is a misprint in the schedule table...

http://tst.armagetron.co.uk/schedule/

it sayz da final starts at 22:00 GMT
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Post by epsy »

DDMJ wrote:the Wild West servers have all been updated to 0.2.8_alpha20080512
Well, neat, but that's not enough up to date, and I did not know about it.
DDMJ wrote:In fact, the Wild West servers are more current than DS's and Z-Man's.
They are upgrading ;)
DDMJ wrote:But still, we should use the 4 servers I suggest + G5's (he has a kickass internet connection right?)
Next time, maybe.
DDMJ wrote:How about make it so the top 2 teams in the semi-finals move on? This can be easily achieved if there's an admin in place. After Team XXX wins their 2nd match in the semi-finals, they get booted to spec mode, the teams limit gets decreased to 3, and a new match is started after the transition round. This will give us 4 teams in the finals <3.
Neat idea!
1200 wrote:For a such a grand event why not put 8 teams in a server? And i think it might make the game more interesting cos you're team mate has the choice of staying or attacking the other zone...
With 6 full teams there was already turnspam lag on ¦×¦ Team Sumo server, so I don't think that would be a wise idea.
1200 wrote:Actually if both semi finals are played at the same time it can be done with only 4 servers and have the final start at 22:15 GMT.
If the match gets delayed on server A(currently ~|DS|~), that would delay the whole tournament.
DDMJ wrote:
epsy wrote:
DDMJ wrote:Anyways, I'm really glad the TST is going to be up and running again :D
Me too :)
jajaja! :P
Hell Yeah!
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Post by Shock »

So which server(s) will be US?
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Post by epsy »

R3publik's is hosted in the US.
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Post by DDMJ »

epsy wrote:
DDMJ wrote:the Wild West servers have all been updated to 0.2.8_alpha20080512
Well, neat, but that's not enough up to date, and I did not know about it.
DDMJ wrote:In fact, the Wild West servers are more current than DS's and Z-Man's.
They are upgrading ;)
I'll tell WW to upgrade too ;).
epsy wrote:
DDMJ wrote:But still, we should use the 4 servers I suggest + G5's (he has a kickass internet connection right?)
Next time, maybe.
Can you at least give a better reason as to why we will be using 2 sub-par connections?
epsy wrote:
DDMJ wrote:How about make it so the top 2 teams in the semi-finals move on? This can be easily achieved if there's an admin in place. After Team XXX wins their 2nd match in the semi-finals, they get booted to spec mode, the teams limit gets decreased to 3, and a new match is started after the transition round. This will give us 4 teams in the finals <3.
Neat idea!
So is that a yes :?:
epsy wrote:
1200 wrote:For a such a grand event why not put 8 teams in a server? And i think it might make the game more interesting cos you're team mate has the choice of staying or attacking the other zone...
With 6 full teams there was already turnspam lag on ¦×¦ Team Sumo server, so I don't think that would be a wise idea.
Agreed. 4 teams max per server.
epsy wrote:
DDMJ wrote:
epsy wrote:Me too :)
jajaja! :P
Hell Yeah!
FTW! 8)
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Post by radian »

your all wrong,,,i invented everything ?,,,erm but not boyzone,,,that was simon cowls idea
i just love it
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Post by 1200 »

1200 wrote:
Actually if both semi finals are played at the same time it can be done with only 4 servers and have the final start at 22:15 GMT.

epsy wrote:
If the match gets delayed on server A(currently ~|DS|~), that would delay the whole t
I'm not sure what you're trying to say???
If any of the matches in the first round or the semis get delayed it would delay the whole tournament. I don't think it has anything to do with having 4 or 5 servers...i mean if you wanna use 5 servers by all means. I think Durka was just trying to point out the redundancy. I might also add that it would be fairer to have 2 US & 2 Euro servers as opposed to 2 US & 3 Euro servers.
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Post by Pink Tomatoes »

If anything the server's of US and Euro should be split by the amount of player's from each region that would want to play? So a 2:3 US:Euro split should have 2 US servers, 3 Europe.

Only myself is hosting the Republik server, feel free to give it a snazzier name if it makes you feel better :).
Last edited by Pink Tomatoes on Wed Nov 05, 2008 4:08 pm, edited 1 time in total.
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