Light Cycle Creation and Blender

For developmental things relating to the graphics of the game.
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n54
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Light Cycle Creation and Blender

Post by n54 »

Ii'd like to edit/make new bike models for armagetron, and i'd like to use blender3d to do it as blender is GNU GPL, have anybody tried this? (i know blender's interface is extremely non-intuitive - they say that the new version is better in this regard, haven't got the chance to test this myself)

well if anybody has any experience with this please share the knowledge 8)
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dlh
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Post by dlh »

This is from the moviepack readme file.
The 3D models were made with Kinetix 3DSMax3.1
The .ase modelization file is an ASCII exportation from 3DSMax.
I have maya, but I dont have an ASCII exporter. Im gonna try to find one. Hope this helps.
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dlh
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Post by dlh »

Okay, if you have maya, you can export into the .ase format with this Im gonna test it out now.
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Post by Guest »

UPDATE: The ActorX plugin only works on windows it seems :(. I run maya on my mac. I also found some ways to export from blender to .ase. It says it doesnt work with the newest versions of blender, though. linky
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dlh
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Post by dlh »

last post was by me, forgot to log in.
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n54
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Post by n54 »

ty it's a starting point for future work :)
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Seeker
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Post by Seeker »

N54, I just decided to check out blender and they DO have an import/export script for 3ds files that seems to work. I will play around a lil more, but i think im gonna forget about 3dsmax6 and try blender for a while.
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Lucifer
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Post by Lucifer »

Seeker wrote:N54, I just decided to check out blender and they DO have an import/export script for 3ds files that seems to work. I will play around a lil more, but i think im gonna forget about 3dsmax6 and try blender for a while.
Ok, what's the option called in the export menu? I just fired up Blender and looked to see, once again, and didn't find it. I *really* want to make a new cycle model. :)
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SER
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Post by SER »

Seeker wrote:I'm gonna forget about 3dsmax6 and try blender for a while.
Y in the world u would do that! :o
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SuPeRTaRD
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Post by SuPeRTaRD »

if'n ye all make stuff in blender, & need someone with max to convert to .ase or something, anything,.. save as .3ds with texturing intact & i can convert stuff for people.. if'n anyone ever needs that sort of thing..
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Post by Seeker »

Sorry N54, Its a python script for blender2.35 for ase export(?) and theres one for 3ds import/export (?) I need to look again when i get home.

SORRY SER, my pos laptop chokes on 3dsmax6, and runs blender well enough to use, soooooo................
FistOfFury
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Post by FistOfFury »

The better question is, why would you want to use 3DS Max over Blender? :lol: Blender can do just about whatever 3DS can, it keeps getting better and better with each new version thanks to it's open source nature (the GUI is getting good now), and it's free.

My prediction, Blender > 3DS soon, if it already isn't.

Anyway, I'm not following this thread, has anyone found a plugin/script for Blender import/export of .ase, what about .mod? Link?
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