Maze with only one wall
- Jonathan
- A Brave Victim
- Posts: 3391
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Maze with only one wall
I modified my old maze code to produce this. Now if only I could get decent framerates in it.
- Attachments
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- Single_wall_maze-0.aamap.xml
- (13.22 KiB) Downloaded 404 times
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- Jonathan
- A Brave Victim
- Posts: 3391
- Joined: Thu Feb 03, 2005 12:50 am
- Location: Not really lurking anymore
This one was slow enough, and in fact somehow 60% faster than most others of 16x16. Now that I see some of the spawns on a map I'd rather make those less messy. My current spawn algorithm only guarantees
If you meant the passages are narrow, just use the game's own scaling or slow it down.
- that there will be at most one spawn per cell.*
- that you won't face an adjoining wall.
- whatever random() guarantees.
If you meant the passages are narrow, just use the game's own scaling or slow it down.
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- Jonathan
- A Brave Victim
- Posts: 3391
- Joined: Thu Feb 03, 2005 12:50 am
- Location: Not really lurking anymore
There. Just don't complain if you crash in the first frame after a long time of loading the map, and don't sue me if your computer blows up because the walls don't fit. Generated and written to disk in 260 ms.
- Attachments
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- Single_wall_maze-1.aamap.xml.bz2
- (140.65 KiB) Downloaded 294 times
ˌɑrməˈɡɛˌtrɑn
funny i made a similar one a few onths ago thinking that i was avangard.
http://beta.armagetronad.net/resource-b ... .aamap.xml
i made it more of a race to win map.
http://beta.armagetronad.net/resource-b ... .aamap.xml
i made it more of a race to win map.
- Jonathan
- A Brave Victim
- Posts: 3391
- Joined: Thu Feb 03, 2005 12:50 am
- Location: Not really lurking anymore
Makes me wonder whether identical wall and passage widths are good for a hard-to-solve maze. It's harder to see what is passage or wall, but on the other hand lots of space that could be used to make the maze itself harder is wasted.
I originally thought about making this race to win zone as well, but didn't feel like inventing some algorithm for fair zone/spawn placement.
I originally thought about making this race to win zone as well, but didn't feel like inventing some algorithm for fair zone/spawn placement.
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