Maze with only one wall

Designed a level that creates new, exciting, and challenging Armagetron game play? Or maybe just something funky. Put it right here.
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Jonathan
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Maze with only one wall

Post by Jonathan »

I modified my old maze code to produce this. Now if only I could get decent framerates in it.
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DDMJ
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Post by DDMJ »

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Nice map ;).

Make it a bit bigger :P.
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Jonathan
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Post by Jonathan »

This one was slow enough, and in fact somehow 60% faster than most others of 16x16. Now that I see some of the spawns on a map I'd rather make those less messy. My current spawn algorithm only guarantees
  • that there will be at most one spawn per cell.*
  • that you won't face an adjoining wall.
  • whatever random() guarantees.
*Using a weird homebrew data structure you may not want to know in detail. The same thing I used to keep track of the maze during generation since an early stage of the 4D maze generator to let it scale without wasting nearly as many bits as a general-purpose tree.

If you meant the passages are narrow, just use the game's own scaling or slow it down.
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Post by Jonathan »

There. Just don't complain if you crash in the first frame after a long time of loading the map, and don't sue me if your computer blows up because the walls don't fit. Generated and written to disk in 260 ms.
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Post by Jonathan »

I just tried it myself. Armagetron 'merely' crashed after many minutes of thrashing. Are 69060 wall segments that bad?
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Post by QUARG »

funny i made a similar one a few onths ago thinking that i was avangard.
http://beta.armagetronad.net/resource-b ... .aamap.xml
i made it more of a race to win map.
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Post by Jonathan »

Makes me wonder whether identical wall and passage widths are good for a hard-to-solve maze. It's harder to see what is passage or wall, but on the other hand lots of space that could be used to make the maze itself harder is wasted.

I originally thought about making this race to win zone as well, but didn't feel like inventing some algorithm for fair zone/spawn placement.
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Post by DDMJ »

Wow...

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Post by kyle »

ahhhhhhhhhhhhhhhhh help me find my way out durka
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