
Suggestions about 0.2.7.0
- Freewheelin'56
- Round Winner
- Posts: 377
- Joined: Sun Dec 21, 2003 7:02 pm
- Location: Toronto, Canada
- Tank Program
- Forum & Project Admin, PhD
- Posts: 6712
- Joined: Thu Dec 18, 2003 7:03 pm
- Tank Program
- Forum & Project Admin, PhD
- Posts: 6712
- Joined: Thu Dec 18, 2003 7:03 pm
- nicolas.b
- Grid Clown
- Posts: 1718
- Joined: Sun Jan 18, 2004 7:18 am
- Location: west philly Quotation: "Everybody's stuck being a moderator, but me. Sweet!"
- Contact:
iceman, how about:
next time the person with crazy ping is in the room, wait until they die and then see how things behave. being dead is like being in specator mode, no? so if they're really being a problem things may clear up until the end of the round i'd think. and if they did clear up, that means the person wouldn't be a problem as a spectator. (i think)
next time the person with crazy ping is in the room, wait until they die and then see how things behave. being dead is like being in specator mode, no? so if they're really being a problem things may clear up until the end of the round i'd think. and if they did clear up, that means the person wouldn't be a problem as a spectator. (i think)
Dude, that was me. LOL I was playing with Kess, It really was me, lol, because loc was watching Kess and I last time I was playing with him, lol.Freewheelin'55 wrote:I joined a game in spectator mode the other night and right away Kess said , why are you in spectator mode Locutus.How did he know someone came in as a spectator, lucky ?
I'm new so this might've been mentioned before (and might be tricky) but when your dead, could the HUD reflect the values of the bike you are watching, rather than your dead bike?
"scrap ping charity !"
ping charity looks like a fair way to distribute the server load - the kick option on some servers will sort out the annoying 1k+ pings who don't respond to kind suggestions. Otherwise the geographics will play too much of a effect. Can't you drop the amount of ping charity you are prepared to take on, though?
I'm new, so sorry i'f I'm treading on toes.
"scrap ping charity !"
ping charity looks like a fair way to distribute the server load - the kick option on some servers will sort out the annoying 1k+ pings who don't respond to kind suggestions. Otherwise the geographics will play too much of a effect. Can't you drop the amount of ping charity you are prepared to take on, though?
I'm new, so sorry i'f I'm treading on toes.
- klax
- Project Developer
- Posts: 481
- Joined: Tue Jun 08, 2004 3:51 pm
- Location: Barcelona, Spain
- Contact:
mach v: First, welcomed to the forums 
. All the gauges will be updated with the new watched player.
Regarding ping charity, every round it calcules the ping charity which u will be playing next round. I really don't know if there is a config where u can set an upper limit of ping charity (in the config files I mean).^
If it not exists we could always add a config value named PING_CHARITY_LIMIT or something like that ;P

This feature is already coded and will be available in next updatebut when your dead, could the HUD reflect the values of the bike you are watching, rather than your dead bike?

Regarding ping charity, every round it calcules the ping charity which u will be playing next round. I really don't know if there is a config where u can set an upper limit of ping charity (in the config files I mean).^
If it not exists we could always add a config value named PING_CHARITY_LIMIT or something like that ;P
-
- On Lightcycle Grid
- Posts: 16
- Joined: Sun May 09, 2004 12:35 am
- Location: Galicia, Spain
- Contact:
Great klax 
Another suggestion: random round with different speed, acceleration, grid size,... settings. It would be necessary to set up another configuration file, something like random.cfg with different settings each section:
[NORMAL]
SPEED_FACTOR XXX
GRID_SIZE XXX
ACCELERATION...
PROBABILITY 97
[SETTINGS 1]
SPEDD_FACTOR XXX
GRID_SIZE XXX
...
PROBABILITY 2
The Probability field would define when these settings are applied (something like a percentage, or 2 times per match, or 10 times each day...).
**Edit** and another section field: CENTER_MESSAGE. For example, if crazy speed settings are activated in one round, players would view something like "Crazy Round with Mad Speed!"**

Another suggestion: random round with different speed, acceleration, grid size,... settings. It would be necessary to set up another configuration file, something like random.cfg with different settings each section:
[NORMAL]
SPEED_FACTOR XXX
GRID_SIZE XXX
ACCELERATION...
PROBABILITY 97
[SETTINGS 1]
SPEDD_FACTOR XXX
GRID_SIZE XXX
...
PROBABILITY 2
The Probability field would define when these settings are applied (something like a percentage, or 2 times per match, or 10 times each day...).
**Edit** and another section field: CENTER_MESSAGE. For example, if crazy speed settings are activated in one round, players would view something like "Crazy Round with Mad Speed!"**
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