alpha hosting
alpha hosting
hi do someone know how to host a server in alpha pls help me!
- wrtlprnft
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Can you please state your question so I can understand it? I don't think anyone else understood that either.
What do you mean by “in alpha”? Do you mean the alpha versions of arma, like the 0.2.8_alphaYYYYMMDD versions you see on the server list? Those are servers compiled directly from the SVN sources (no releases). I don't suggest you run one of those if you don't know what they are
What do you mean by “in alpha”? Do you mean the alpha versions of arma, like the 0.2.8_alphaYYYYMMDD versions you see on the server list? Those are servers compiled directly from the SVN sources (no releases). I don't suggest you run one of those if you don't know what they are

There's no place like ::1
Then ask epsy
The zombie code requires Pig's patch, I think. For that, you need
- a development system. You need a compiler and all that.
- the arma source. Pig's patch is based on 0.2.8.something, so you can take a regular release. No need to go into SVN.
- you need to be able to compile the AA source to get a regular release before you should think about applying the patch.
If your server is Linux/Unix, read this:
http://wiki.armagetronad.net/index.php/ ... _source.3F
If your server is Windows, this:
http://wiki.armagetronad.net/index.php/ ... ent_System
- then you need to apply the patch and compile again.
Edit: Pig's patch is here:
http://forums.armagetronad.net/viewtopic.php?t=9441
And no, we don't have ready to use binaries available for any of that.

- a development system. You need a compiler and all that.
- the arma source. Pig's patch is based on 0.2.8.something, so you can take a regular release. No need to go into SVN.
- you need to be able to compile the AA source to get a regular release before you should think about applying the patch.
If your server is Linux/Unix, read this:
http://wiki.armagetronad.net/index.php/ ... _source.3F
If your server is Windows, this:
http://wiki.armagetronad.net/index.php/ ... ent_System
- then you need to apply the patch and compile again.
Edit: Pig's patch is here:
http://forums.armagetronad.net/viewtopic.php?t=9441
And no, we don't have ready to use binaries available for any of that.
can i ask one thing? can you do a server with zombies follow you on a race map the zombies gonna go so fast that we do so they have a chance
you know in spain he have a festival there the let out bulls and the bull hunting the people can you do same thing in armgatron but the bulls is zombies and the people is armagetron bikes

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arf
when i did set 'still in pre-alpha' i mean that config is far from being finished(you saw it) and that i'm missing some maps (actually 3 normal and 3 shot-maps, 4 maps still lack...) edit: not that i used an unstable v. of arma
now i understand what you did mean by that
also i did applied to 0.2.8. .... ehm 0.2.8.2.1 ^^:
- the pigsty patch (a mix of ctf, styball and shooting; i'm actually not planning to use ctf or styball, but time can give me another answer)
also to switch maps i used CT's script which doesn't really look anymore like the original one...
If you want my cfg files ask me
when i did set 'still in pre-alpha' i mean that config is far from being finished(you saw it) and that i'm missing some maps (actually 3 normal and 3 shot-maps, 4 maps still lack...) edit: not that i used an unstable v. of arma
now i understand what you did mean by that

also i did applied to 0.2.8. .... ehm 0.2.8.2.1 ^^:
- the pigsty patch (a mix of ctf, styball and shooting; i'm actually not planning to use ctf or styball, but time can give me another answer)
also to switch maps i used CT's script which doesn't really look anymore like the original one...

If you want my cfg files ask me