new improved and streamlined 5th ladle tournament

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2020
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Post by 2020 »

thanks

how does the scoring work?
what does score-owned delta and x2 mean?

and do you have info on the semi-final?
tm v tui?

edit:
i fiddled with the presentation last time...
http://forums.armagetronad.net/viewtopi ... c&start=15
is there an easy way for me to set up a template or something?
or must i rejig the whole thing again manually?
hold the line
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Post by Sasha »

2020 wrote:how does the scoring work?
scores is scores from core dump, what the question?
2020 wrote:what does score-owned delta and x2 mean?
Example:
Team 1: Player 1, Player 2
Team 2: Player 3, Player 4
-- Log begin --
...
Player 1 core dumped Player 3 for 2 points.
Player 1 core dumped Player 4 for 2 points.
Player 4 core dumped Player 2 for 2 points.
Player 3 commit suicide.
Team 1 awarded 10 points for being last active team.
...
-- Log end --
Scores:
Player 1 4
Player 2 0
Player 3 0
Player 4 2

Owned (times):
Player 1 0 (cos nobody core dumped him)
Player 2 1 (Player 4 core dumped him)
Player 3 0 (he commeted suicide, nobody owned him)
Player 4 1 (by Player 1)

Now, lets calculate how many scores players really won, i.e. Scores minus 2 times owned, i.e. Scr-Ownd*2 = delta! We have:
Player 1 4 - 0*2 = 4
Player 2 0 - 1*2 = -2
Player 3 0 - 0*2 = 0
Player 4 2 - 1*2 = 0

I.e. the best player is Player 1; P.3 and P.4 - middle; and Player 2 - looser, camper or idk... :)

"Owned x 2" is how many scores somebody gives to enemy team.
2020 wrote:and do you have info on the semi-final?
tm v tui?
Yeah, I received files from you and need more time to create such statistics. Final was more preferable (cos I was there), so I did it first :D
2020 wrote:edit:
i fiddled with the presentation last time...
http://forums.armagetronad.net/viewtopi ... c&start=15
is there an easy way for me to set up a template or something?
or must i rejig the whole thing again manually?
Oh, template? Actually, You have to rejig it again : )))
However,...I can create some parser that will create xml file with all we need to create such tables. Then we you can create xsl transformation and... create html with statistics you want. Do you know about XSLT?
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2020
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Post by 2020 »

thanks for the explanation of scores
apart from player 1 cored dumps and player 3
and player 3 commits suicide
:)
and...
Sasha wrote: However,...I can create some parser that will create xml file with all we need to create such tables. Then we you can create xsl transformation and... create html with statistics you want. Do you know about XSLT?
um...
no

sounds tricky
i think i will leave it to you
;)
hold the line
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wrtlprnft
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Post by wrtlprnft »

Sasha wrote:However,...I can create some parser that will create xml file with all we need to create such tables. Then we you can create xsl transformation and... create html with statistics you want. Do you know about XSLT?
Yeah, go for it! :)
There's no place like ::1
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Post by Sasha »

wrtlprnft wrote:
Sasha wrote:However,...I can create some parser that will create xml file with all we need to create such tables. Then we you can create xsl transformation and... create html with statistics you want. Do you know about XSLT?
Yeah, go for it! :)
I think that its better to implement XML logger to server instead of parsing console log. I can do it.
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Owned Grid

Post by Sticky »

Shasha's stats inspired me to put together this grid showing who killed who as well. Not sure how readable it is but fairly interesting.

Sorry to the SP player whos name I mangled while parseing it.

NB this was wipped up in a few mins so may have mistakes.
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Sasha
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Re: Owned Grid

Post by Sasha »

Sticky wrote:Shasha's stats inspired me to put together this grid showing who killed who as well. Not sure how readable it is but fairly interesting.

Sorry to the SP player whos name I mangled while parseing it.

NB this was wipped up in a few mins so may have mistakes.
I wanted to do the same, but have no time. Nice work, but its better to put teammates together, i.e. 1st nicks - ws for example, and after whole WS team - TM, now its pell-mell :)
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