Search found 652 matches
- Sun Jan 25, 2009 10:59 am
- Forum: Competitions
- Topic: Developers Tronic Team
- Replies: 20
- Views: 4300
- Sun Jan 11, 2009 7:09 am
- Forum: Really General
- Topic: [TWG3] - Day 4 (Your_mom eaten, ed killed) WORMS WIN!!!
- Replies: 142
- Views: 27254
Its hard to read someone who's not playing. My worst case scenerio was day 4 would be a 50/50 split between loor and corn. That said here's my post game notes(only has information available at the time) Day 1 I voted for luci because he voted for me. Almost get k-yo myself and luci into an allience ...
- Thu Jan 08, 2009 2:07 am
- Forum: Really General
- Topic: Petition for Dr Joe Tron to return and draw more cartoons
- Replies: 31
- Views: 8083
- Thu Jan 08, 2009 2:05 am
- Forum: Really General
- Topic: [TWG3] - Day 4 (Your_mom eaten, ed killed) WORMS WIN!!!
- Replies: 142
- Views: 27254
- Wed Jan 07, 2009 1:27 am
- Forum: Graphical
- Topic: Stuck making a cycle model: SOLVED
- Replies: 21
- Views: 6430
Iirc that thread was about exporting to .mod the default* format not .ase the moviepack format. I can't remember anyone getting blender to export .ase though there is a link to an exporter that may or may not work somewhere in the forums.ed wrote:Have you read about this to export aa model from blender?
- Wed Jan 07, 2009 1:17 am
- Forum: Really General
- Topic: It's been 3 years since we all celebrated!
- Replies: 10
- Views: 2815
- Wed Jan 07, 2009 1:14 am
- Forum: Really General
- Topic: [TWG3] - Day 4 (Your_mom eaten, ed killed) WORMS WIN!!!
- Replies: 142
- Views: 27254
- Wed Dec 31, 2008 9:17 am
- Forum: Really General
- Topic: [TWG3] - Day 4 (Your_mom eaten, ed killed) WORMS WIN!!!
- Replies: 142
- Views: 27254
- Tue Dec 30, 2008 2:42 am
- Forum: Really General
- Topic: [TWG3] - Day 4 (Your_mom eaten, ed killed) WORMS WIN!!!
- Replies: 142
- Views: 27254
- Mon Dec 22, 2008 5:33 am
- Forum: Really General
- Topic: [TWG3] - Day 4 (Your_mom eaten, ed killed) WORMS WIN!!!
- Replies: 142
- Views: 27254
- Sun Dec 21, 2008 5:39 am
- Forum: Graphical
- Topic: HUD(Cockpit) Brainstorming/ideas
- Replies: 5
- Views: 2346
I tried out making an incam cockpit roughly based on luci's post here. This is also unfinished of course
- Sun Dec 21, 2008 5:25 am
- Forum: Really General
- Topic: [TWG3] - Day 4 (Your_mom eaten, ed killed) WORMS WIN!!!
- Replies: 142
- Views: 27254
Unfortunately, I'll be going to vacation precisely on Friday already. I don't know how much internet access I'll have (off to visit my wife's family in Lisbon), it may not be enough for a fast paced game. But if we don't start this weekend, we'll probably have to wait til next year, so don't mind m...
- Fri Dec 19, 2008 10:36 am
- Forum: Graphical
- Topic: HUD(Cockpit) Brainstorming/ideas
- Replies: 5
- Views: 2346
I think the rubber gauge is totally useless. :) I find it useful in servers with more then 4 rubber (to varying degrees). That said i also use it to check how much rubber a server has when i join. ... I don't really use the gauges much, just the map. I find the map quite useful. I don't find myself...
- Fri Dec 19, 2008 10:20 am
- Forum: News
- Topic: Well, well, well, it's the big 5 at last
- Replies: 12
- Views: 9780
- Wed Dec 17, 2008 5:25 am
- Forum: Graphical
- Topic: HUD(Cockpit) Brainstorming/ideas
- Replies: 5
- Views: 2346
HUD(Cockpit) Brainstorming/ideas
Well, after using this HUD for a long time(it was quite usable and fun to look at[will release eventually]), I've decided to try a new HUD. I'd like some ideas of what other people think is (un)necessary in a HUD ie. I like the plain needle gauge for speed and i don't usually look at the accel gauge...