RUDEBOY!'s Tips Vol. 2.0

Anything about how you get those awesome core-dumps, or why you don't get them...
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RUDEBOY!
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RUDEBOY!'s Tips Vol. 2.0

Post by RUDEBOY! »

Today, i would like to adress tips that have more to deal with teh psychology of the game. As a player with horrible fps (8 to 12) I rely on several tricks based in the psychology of the human being. As people we are prone to get freaked out every once and a while, and expectations greatly influence movements.

If you are a well known player, people may be prone to staying away from you, or being scared more easily by your movements. If you use an alias and tell no one who you are chances are people will either, underestimate you, or, play better against you.

Many players are easily psyched out, at the beggining of a game, when going to the centre, to move suddenly when another player is nearing your cycle can seriously mess your oponent up, sometimes to the point of death.

If you and another player are matching speed and travelling towards the outer wall in a parallel pattern, to turn in towards thier trail usually results in the player attempting to box you, if you time it well you can cut them off with a u turn on their way to seal the box.

People tend to be fairly confident in their skills, many players will strike hard and fast and believe they are insuring a kill. If you survive an attack made with confidence, chances are the attacker will not have a followup move, this is a perfect time to strike.

Always keep a foreward drive, never put yourself in a position to be put on the defensive, if you know you have little chance of surviving have an escape plan. try to force your opponent into unfamilliar territory, such as following them into a box or forcing them to make many turns.

Always expect another player to be your equal. Many players use aliases occasionally, and although you may have never seen a particular player before that does not automatically mean they are a newbie.

Feel free to share your psychology based tricks
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locutus
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Post by locutus »

I say that if you are a "safe" player, you should take some risks to shake up the status quo, once peopple realize you are not afraid to go head to head with them (even thoguh their pc/connection may be more advanced than yours), a different level of game play is required on both sides...there is nothing worse then turning away on the arena wall everytime you get near an opponent, maybe a time or two but you have to go for the gusto fairly quickly, i mean com'n ppl, it's just a game!

My favorite tip: trying to outguess ppl, if you have played the game enough, then you know what your opponenet will do when faced with a certain situation (it's instinct at this point), trying to out-guess them by 2 or 3 steps is what's fun imo. Just remember, there is always a bigger fish like subby or node, hehe.
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nicolas.b
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Post by nicolas.b »

great tips and insight there, guys. hmm, what can i add...


BE FORMLESS

program into yourself thru prior practice and experience a variety of techniques to deal with any situation. then let the flavor of the game, your mood, and the particular moment dictate which technique you will use. like has already been said many timez, nothing is worse than being predictable.


BE WELL-ROUNDED

you don't have to be the best grinder, speedster, maze navigator, hunter, survivor, spiraler, etc...... BUT you need to be comfortable with all these areas and learn when to use them. simply being a versatile player will take you very far indeed.

i've been playing a lot the last weeks or two and i can't tell you how many players i've stolen matches from that were by all accounts much, much better than me in several areas. examples that pop into mind: lack, FNM, speed. an example of someone who does these things better than me and i can't beat right now is bessy. (in addition to the fact that she's a very good hunter)


DEMORALISE YOUR OPPONENT THRU SURVIVAL

generally this comes into play at the end of the round when you find yourself in a tete-a-tete affair. the basic idea is- don't take needless risks. you don't have to run away (and shouldn't), but it doesn't mean you have to lay out your best grind or risk death getting to point A quicker. be aggressive but also tread some water to see what the other guy or gal will do, and pounce if you see a weakness. otherwise just keep surviving, turn around if necessary and go start the jousting all over again. when you see your spot to make your move, go ahead and throw everything you have into making that move, otherwise just survive. many players, even very good players, will eventually lose patience and >croak<. again, i am not saying to be a runner, cuz runners stink! :D
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che
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Post by che »

this one is from
lao tze:art of war:
find a winning solution first,than pick a batlle

also origining from his wisedom is mine favourite
let oponnent think he has a way out...then close it ; free demonstration at speedblast(it will only cost you a point)
i'm bad at grinding but have killed some mean playars by leading them to drive in direction of my choise,turning wide and slow,looking even clumsier than i realy am, but timing turns well,so when they turn to close their box offten meet a wall
Read Lao guys, most enlightening :wink:
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Post by Majination »

che wrote:this one is from
lao tze:art of war:
find a winning solution first,than pick a batlle
I believe you mean Sun Tzu, unless he goes by multiple names.* Great book, although admittedly I never finished it. It's cool how strategy is timeless.

* Good possibility.
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Marrow
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Post by Marrow »

locutus wrote:you should take some risks to shake up the status quo, once peopple realize you are not afraid to go head to head with them (even thoguh their pc/connection may be more advanced than yours), a different level of game play is required on both sides
these are some of the finest words written on the forum

this is a distinction that separates the average player from the veteran
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Post by nicolas.b »

Majination wrote:I believe you mean Sun Tzu, unless he goes by multiple names.* Great book, although admittedly I never finished it. It's cool how strategy is timeless.

* Good possibility.
absolutely that is correct, maji. sun was the famous general responsible for the dominance of one of china's early kingdoms; lao was a philosopher type of guy who something-something.

two different chimpanzees, anyway.

and a good point about timelessness... i think many business schools now make "art of war" and "the book of five rings" by musashi required reading, venerable as they may be.
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locutus
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Post by locutus »

Marrow wrote:
locutus wrote:you should take some risks to shake up the status quo, once peopple realize you are not afraid to go head to head with them (even thoguh their pc/connection may be more advanced than yours), a different level of game play is required on both sides
these are some of the finest words written on the forum

this is a distinction that separates the average player from the veteran
...honored sir
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locutus
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Post by locutus »

che wrote:this one is from
lao tze:art of war:
find a winning solution first,than pick a batlle
rude wrote:12. dont hesitate to kill your buddies if your friends are playing against you dont heisitate. you have to be ruthless in the game because they probly wont hesitate against you.
loc wrote:as for tip #12 and who's first to go after, it's not a matter of freindship - it is a matter of proximity
taken from Vol. !:

http://guru3.sytes.net/viewtopic.php?t= ... +proximity

all along the same lines i think...kinda
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root down
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Re: RUDEBOY!'s Tips Vol. 2.0

Post by root down »

RUDEBOY! wrote:Many players are easily psyched out, at the beggining of a game, when going to the centre, to move suddenly when another player is nearing your cycle can seriously mess your oponent up, sometimes to the point of death.
probably the funniest thing to watch
stakes is high
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che
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Post by che »

:oops: yes of course Sun Tzu! my bad :oops:
quoeted it out of head,apologise to both sun tzu and lao tze
and guilty of not reading vol I too, I'm afraid
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Post by Zapple »

RUDEBOY! About the sudden movement at begining, I always do that, I usually get the kill too because when they are coming the if they dont turn they will hit my bike, they think I'll turn right to grind, to I suddenly go left the back right to put my wall closer to the person because they wanted to grind my wall and they die. I love that one.

And I do everything you just said there.
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Post by subby »

This game seems to ebb and flow. YOu have the experinced inside players and the inexperienced, go as fast as possible and run, dont risk it players and some others). As most of you probably know, I don't always try my best on the gr|d and just muck around sometimes. My point is a lot of the time i can draw a line straight down the middle because so many people are just too scared to go to close to the middle. Thats allways fun :) I love it when there is only 2 of us left and im batteling one of those over the top fast player that keeps grinding ervery single wall they see and im just cruising waiting for them to come after me, and a few seconds later they're dead lol ( n.b this doenst work against a fast n54 lol)


My major point is variety is the spice of life .... try it sometime, do the unexpected. Its what keeps it fun for me .....
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root down
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Post by root down »

one of my favourite strategies is to make people run into my trail
stakes is high
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n54
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Post by n54 »

a very good tactic (or is it a strategy? policy? lifestyle? religion?) is to not take oneself too seriousily :D
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