usually when playing in a server the client cycle will be allowed to drive through a wall for a split second until the server catches up and either adjusts something your kills you
was wondering if you would like to make an experimental client that doesnt allow the bike to pass through walls (quick hack: infinite local rubber would do the job but break the rubber hud) and see how it effects the game play ?
the theory is that if you hit a wall and managed to turn before the server gets wind of whats going on then instead of passing through and exploding you should survive
I would love to test it

