z-man rubber hack :P

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iceman
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z-man rubber hack :P

Post by iceman »

hi z-man, was wondering if you would like to try something crazy in the client as a test

usually when playing in a server the client cycle will be allowed to drive through a wall for a split second until the server catches up and either adjusts something your kills you :lol:

was wondering if you would like to make an experimental client that doesnt allow the bike to pass through walls (quick hack: infinite local rubber would do the job but break the rubber hud) and see how it effects the game play ?

the theory is that if you hit a wall and managed to turn before the server gets wind of whats going on then instead of passing through and exploding you should survive :twisted:

I would love to test it :twisted:
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Post by Lucifer »

Correct me if I'm wrong, but isn't that how 0.2.8 behaves? i.e. when you drop connection to the server and you hit a wall, the cycle just stops dead on the wall.
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Z-Man
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Post by Z-Man »

Darn Lucifer, you spoiled the perfect pranking opportunity. "We're way ahead of you, Iceman, all the devs are already using such a version."

Anyway, you're right. I think this behavior was introduced in 0.2.7.1 already, and it isn't cheating. Unless the client also fakes packet loss or packet delay, and even then, the client would be subject to equally deadly doses of lag sliding. Naturally, there is a server option already to cope with such modded clients should they become a problem.
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Post by iceman »

z-man wrote:I think this behavior was introduced in 0.2.7.1 already, and it isn't cheating. Unless the client also fakes packet loss or packet delay, and even then, the client would be subject to equally deadly doses of lag sliding.
0271 didnt have this but I did try a hex hack on 0271 to give the client 1e12 local rubber :twisted: it worked sort of and the packet loss/lag sliding cheat was fun too :lol:
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