delinquent wrote: ↑Sat Jan 22, 2022 3:06 am
FYI, most of our community is now on Discord (much to my chagrin). You can also join us, if you like, using the following URL:
https://discord.gg/dcpaauj
That's too bad. Even though Discord might currently be the
de facto method of interacting for gamers, I've always found forums to be more useful for developers/programmers.
aP|Nelg wrote: ↑Sun Jan 23, 2022 5:18 pm
a 64-bit Mac build has not been officially released yet
The MacPorts builds are all fully 64-bit.
aP|Nelg wrote: ↑Sun Jan 23, 2022 5:18 pm
Mac is supported by the auto build system now, so in addition to experimental builds (0.4), we also get alpha builds for 0.2.9 and even 0.2.8.3 from the usual places (Sourceforge, downloads.armagetronad.org). That buggy dlh build has not been really necessary for quite some time now.
Unfortunately, like the vast majority of other package management systems, MacPorts only allows stable/frozen, tagged release versions into its public package tree, so the version of AA that I have packaged is 0.2.9.1.0. If I have some free time, I might work on creating an
armagetronad-devel package for AA's development branch.
Speak of development branches, I also wanted to point out that during the course of creating the package for MacPorts, I found quite a few build-related bugs, some of which make creating distributable packages quite a hassle. Most of the bugs that I've found still seem to be present in the
master branch on GitHub. Since MacPorts developers live and die through GitHub, and it seems that the AA GitHub project might only be a mirror, I'm wondering where the development of the AA source code occurs. I'm willing to submit fixes for the bugs I found, but I'm not really sure where to do that.