Lucifer wrote:If it only works once every 10 times or so when you start the game, I'd suggest looking at your sound card drivers and/or sound server (if you run one). Some users (z-man and a couple of others) have reported that it doesn't work at all with arts, KDE's sound server.
I don't use a sound server. Just plain old vanilla ALSA. When it doesn't work, there's a quiet crackle-like noise when there should be audio.
Lucifer wrote:Also, it requires sole possession of the sound card, so if any application has it open for any reason (such as kaffeine sitting in your system tray), then it will fail to open the sound device.
In practice, I've found that it seems to steal control of the dsp if something else is using it, regardless of whether it works.
Eg, if xmms is playing music, xmms will stop and the crackling noise (or sound) will play.
Lucifer wrote:Also, try some other games that use sdl_mixer.
Neverball works fine
Lucifer wrote:And finally, there is no cycle sound at this time. So you're only going to hear turns, explosions, the announcer, and music. I think there's a grind, too.
Interestingly, I get debug messages for play_continuous
