We're agreed for the most part on a minimum of 5. Your_mom mentioned that he'd take any 3 of us against any 8 of the rest of you, so I'm inclined to leave it to the teams still for the most part. I.e. if the other team doesn't show up with 5, you're not obligated to play, and taking a forfeit if they show up with 4 probably isn't a very nice thing to do and we'll all hate you for it.
So, should we hardcode the number of players at 5 or play with as many as arrive? If you have a different preferred minimum than 5, what is it?
Spoon players - How many for a game?
Spoon players - How many for a game?
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
- Lackadaisical
- Shutout Match Winner
- Posts: 823
- Joined: Sun Dec 21, 2003 4:58 pm
- Location: Amsterdam, Netherlands
- Contact:
Can someone explain to me why someone would want to keep players deliberately from playing? Whats wrong with playing 6v6 when there are enough people available?
Official Officiant of the Official Armagetron Clan Registration Office
Back (in the sig) by popular demand: Lack draws
Back (in the sig) by popular demand: Lack draws
I don't have a problem playing 6 v 6 when there are enough people available. I have a problem sending 1 player home because the other team only showed up with 5.
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
I just like odd numbered teams myself. 4 v 4 or 6 v 6 makes the launch harder to organize. Also, 8 v 8 is more player than I like. So I voted 5 v 5. I have a hard time believing any team will have all their players available for any one match. since there will be more than 1 match it's easy to arrange so that everyone gets a go.
2 cents.
2 cents.
This post does not come with any form of Warranty or Return Policy.
If you're unhappy with this post, please feel free to suck it up and move on.
If you're unhappy with this post, please feel free to suck it up and move on.
5 is a good number for a minimum, 4 is less good, but IMO is absolute minimum
3 a side is not enough to facilitate good teamplay in this game, and as a team tourney, clearly this is important
I disagree with fonkers, even is good, but then that i because it suits my personal ideal game - keeper breaks one way, blocker breaks early the other way, leaving equal numbers of attack to split left and right. if teams play without a blocker, or with 2 blockers, then odd is better again.
the important thing is that numbers are kept even, and that a limit is imposed to stop things ending up with 1 on 1, or 2 strong players against a team of 8 switching so often nobody really gets to zone in.
so for me the limit should be the lowest reasonable number that offers good teamplay options, and that teams can realistically muster on the day. More than that could and should (IMO) be optional, even to the point of uneven teams if both sides agree.
5 seems just right to me as a "standard" team
3 a side is not enough to facilitate good teamplay in this game, and as a team tourney, clearly this is important
I disagree with fonkers, even is good, but then that i because it suits my personal ideal game - keeper breaks one way, blocker breaks early the other way, leaving equal numbers of attack to split left and right. if teams play without a blocker, or with 2 blockers, then odd is better again.
the important thing is that numbers are kept even, and that a limit is imposed to stop things ending up with 1 on 1, or 2 strong players against a team of 8 switching so often nobody really gets to zone in.
so for me the limit should be the lowest reasonable number that offers good teamplay options, and that teams can realistically muster on the day. More than that could and should (IMO) be optional, even to the point of uneven teams if both sides agree.
5 seems just right to me as a "standard" team
The way I see it, 5 is perfect. 2 for attack, 2 for midfield/2nd goalie and one for defense. Anymore than 2 attackers can make a big mess. Same for more than 2 midfield. So, now that i think about it 6v6 might work with 2 2 and 2, but 5 still seems best.
Again, all my own opinion/ 2 cents.
Again, all my own opinion/ 2 cents.
This post does not come with any form of Warranty or Return Policy.
If you're unhappy with this post, please feel free to suck it up and move on.
If you're unhappy with this post, please feel free to suck it up and move on.