Whenever i try to host a fortress server, my server keeps restarting the
round as soon as the round timmer does 3...2....1... Restart
round....3...2...1...Restart Round....3....2...1... BAH!
What could be causing this?
I've tried it with various AI settings, it APPEARS to make no diffrence.
_Beta3 Dedicated Win32
Autoexec config ---------------------------------
# special settings useful for dedicated servers
# cycle physics
CYCLE_RUBBER_MINDISTANCE_LEGACY 10
ADMIN_PASS *******
TALK_TO_MASTER
TALK_TO_MASTER 1
CYCLE_ACCEL 3
CYCLE_BRAKE 30
CYCLE_BRAKE_DEPLETE 1
CYCLE_BRAKE_REFILL .1
CYCLE_PING_RUBBER 800
CYCLE_RUBBER 100
CYCLE_START_SPEED 0
CYCLE_SPEED 20
SERVER_NAME |sFx| Map Testing
WIN_ZONE_DEATHS 0
WIN_ZONE_EXPANSION 0
WIN_ZONE_INITIAL_SIZE 40
WIN_ZONE_MIN_LAST_DEATH 900
WIN_ZONE_MIN_ROUND_TIME 900
SIZE_FACTOR 0
MAP_FILE included\Z-Man\fortress\for_old_clients-0.1.0.aamap.xml
# the message of the day sent to connecting clients
MESSAGE_OF_DAY_4 More rubber for laggy people.
MESSAGE_OF_DAY_2 INSTANT WIN GROWS
MESSAGE_OF_DAY_3 INSTANT WIN KILLS
MESSAGE_OF_DAY_1 gillispie can guess the pass, it's a classic.
#URL associated with this server
#URL http://armagetronad.sourceforge.net
# default language
LANGUAGE_FIRST English
# fallback language
LANGUAGE_SECOND English
#Network
MAX_IN_RATE 8
MAX_OUT_RATE 8
#Spam
SPAM_PROTECTION 4.0
SPAM_PENALTY 3.0
SPAM_AUTOKICK 14.0
SPAM_MAXLEN 80
# voting
ALLOW_VOTING 1
ALLOW_VOTING_SPECTATOR 1
VOTING_BIAS 0
VOTING_PRIVACY 1
MIN_VOTERS 3
VOTING_TIMEOUT 300
VOTING_START_DECAY 60
VOTING_DECAY 60
# Name Display
CONSOLE_DECORATE_ID 1
CONSOLE_DECORATE_IP 0
# single player settings, active while only one client is connected
SP_EXPLOSION_RADIUS 128
SP_WALLS_LENGTH -1
SP_WALLS_STAY_UP_DELAY 990
SP_TEAM_BALANCE_ON_QUIT 1
SP_TEAM_BALANCE_WITH_AIS 0
SP_TEAM_MAX_IMBALANCE_PERM 1
SP_TEAM_MAX_IMBALANCE 2
SP_TEAM_MAX_PLAYERS 5
SP_TEAM_MIN_PLAYERS 1
SP_TEAMS_MAX 2
SP_TEAMS_MIN 1
SP_WIN_ZONE_MIN_ROUND_TIME 1
SP_WIN_ZONE_MIN_LAST_DEATH 1
SP_FINISH_TYPE 0
SP_GAME_TYPE 1
SP_SIZE_FACTOR 0
SP_SPEED_FACTOR 3
SP_AUTO_IQ 0
SP_AUTO_AIS 0
SP_AI_IQ 0
SP_MIN_PLAYERS 1
SP_NUM_AIS 0
# the same settings, active when more than one client is connected
EXPLOSION_RADIUS 128
WALLS_LENGTH -1
WALLS_STAY_UP_DELAY 0
TEAM_BALANCE_ON_QUIT 1
TEAM_BALANCE_WITH_AIS 1
TEAM_MAX_IMBALANCE_PERM 1
TEAM_MAX_IMBALANCE 2
TEAM_MAX_PLAYERS 5
TEAM_MIN_PLAYERS 1
TEAMS_MAX 2
TEAMS_MIN 1
WIN_ZONE_MIN_ROUND_TIME 0
WIN_ZONE_MIN_LAST_DEATH 0
FINISH_TYPE 0
GAME_TYPE 1
SIZE_FACTOR 0
SPEED_FACTOR 3
AUTO_IQ 0
AUTO_AIS 1
AI_IQ 0
MIN_PLAYERS 1
NUM_AIS 2
WIN_ZONE_INITIAL_SIZE 40
SIZE_FACTOR 0
Server keeps restarting rounds?
- Lucifer
- Project Developer
- Posts: 8765
- Joined: Sun Aug 15, 2004 3:32 pm
- Location: Republic of Texas
Take a few steps back, download the config file attached to this post:
http://forums.armagetronad.net/viewtopi ... 5805#35805
And tweak it to fit.
The settings in this game are fairly convoluted and range from "simple" to really tricky to understand, and the combinations are numerous. I don't know if you've run a server at all, or even screwed with settings the hard way, but even when you're old hat (like me), you're really best to start with someone else's config that gets you most of the way there, then tweak to finish the job.
http://forums.armagetronad.net/viewtopi ... 5805#35805
And tweak it to fit.
The settings in this game are fairly convoluted and range from "simple" to really tricky to understand, and the combinations are numerous. I don't know if you've run a server at all, or even screwed with settings the hard way, but even when you're old hat (like me), you're really best to start with someone else's config that gets you most of the way there, then tweak to finish the job.
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
- Z-Man
- God & Project Admin
- Posts: 11770
- Joined: Sun Jan 23, 2005 6:01 pm
- Location: Cologne
- Contact:
The reason your configuration file showed this strange behavior is that
a) you don't have enemies set, so you win a single player round immediately (use SP_MIN_TEAMS 2 and SP_TEAM_BALANCE_WITH_AIS 1 to correct)
b) you have set the round restart mode to express. Just don't touch FINISH_TYPE and SP_FINISH_TYPE, a networked game really needs the preparation time in my experience.
I see it's already solved, but I wanted to have a look at the configuration to see whether you spotted a bug. I'll put a note in settings_dedicated.cfg so nobody else (who reads comments) falls into that trap.
I like the idea of doing a hexatron fortress server. Maybe you should put the zones and spawnpoints in a more symmetric position? Just ask if you need help with that.
My only gripe with your server is your exorbitantly high rubber. That's good for testing, but hardly produces meaningful gameplay IMHO. Otherwise, I'd be circling your server waiting for other players already
a) you don't have enemies set, so you win a single player round immediately (use SP_MIN_TEAMS 2 and SP_TEAM_BALANCE_WITH_AIS 1 to correct)
b) you have set the round restart mode to express. Just don't touch FINISH_TYPE and SP_FINISH_TYPE, a networked game really needs the preparation time in my experience.
I see it's already solved, but I wanted to have a look at the configuration to see whether you spotted a bug. I'll put a note in settings_dedicated.cfg so nobody else (who reads comments) falls into that trap.
I like the idea of doing a hexatron fortress server. Maybe you should put the zones and spawnpoints in a more symmetric position? Just ask if you need help with that.
My only gripe with your server is your exorbitantly high rubber. That's good for testing, but hardly produces meaningful gameplay IMHO. Otherwise, I'd be circling your server waiting for other players already