Got something that makes Armagetron look shiny? Post it here.
halomasta
Posts: 5 Joined: Sat Nov 05, 2005 7:42 pm
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by halomasta » Sun Nov 06, 2005 12:00 am
UPDATE: Fixed the looping and added a new sky the old one was dull
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textures.zip
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Last edited by
halomasta on Tue Nov 08, 2005 8:32 pm, edited 2 times in total.
iceman
Reverse Adjust Outside Corner Grinder
Posts: 2448 Joined: Fri Jan 09, 2004 9:54 am
Location: Yorkshire, England. Quote: Its the fumes, they make one want to play
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halomasta
Posts: 5 Joined: Sat Nov 05, 2005 7:42 pm
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by halomasta » Sun Nov 06, 2005 10:35 am
Thank you
Did you notice how shiney I made the cars? lol
spirit
Round Winner
Posts: 307 Joined: Wed Aug 10, 2005 4:11 pm
Location: Vienna
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by spirit » Sun Nov 06, 2005 11:26 am
halomasta wrote: I made these skins.
which.....?
Fonkay
Match Winner
Posts: 776 Joined: Fri Jul 08, 2005 4:24 pm
Location: eh?
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by Fonkay » Sun Nov 06, 2005 2:43 pm
Yea.... I see nothing.
Angel
We love Angel!
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by Angel » Mon Nov 07, 2005 2:33 am
ok, i downloaded the textures and tried them in game, they look really good, and yes, nice shiny bike lol
iceman
Reverse Adjust Outside Corner Grinder
Posts: 2448 Joined: Fri Jan 09, 2004 9:54 am
Location: Yorkshire, England. Quote: Its the fumes, they make one want to play
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by iceman » Mon Nov 07, 2005 2:30 pm
halomasta would you like me to host em on my site with the other moviepacks ?
He who laughs last, probably has a back-up
sorry about the large animated gif
halomasta
Posts: 5 Joined: Sat Nov 05, 2005 7:42 pm
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by halomasta » Tue Nov 08, 2005 12:24 pm
sure i don't mind
philippeqc
Long Poster - Project Developer - Sage
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by philippeqc » Tue Nov 08, 2005 12:28 pm
Screenshot anyone?
Canis meus id comedit.
Jonathan
A Brave Victim
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by Jonathan » Tue Nov 08, 2005 12:47 pm
I made a rather crappy screenshot (with my 40, 30, -.75 custom camera and a slight game mod visible. Edit: and my blue/gray floor), but I hope it helps.
Note: I used 6x multisampling and 16x anisotropic filtering for this screenshot, the max my GPU allows.
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ˌɑrməˈɡɛˌtrɑn
Jonathan
A Brave Victim
Posts: 3391 Joined: Thu Feb 03, 2005 12:50 am
Location: Not really lurking anymore
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by Jonathan » Tue Nov 08, 2005 1:06 pm
I'm sure this is better.
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ˌɑrməˈɡɛˌtrɑn
philippeqc
Long Poster - Project Developer - Sage
Posts: 1526 Joined: Mon Jul 12, 2004 8:55 am
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by philippeqc » Tue Nov 08, 2005 1:15 pm
Wow, very impressive.
halomasta, is it desired that the trail texture doesnt "loop". The fatter double brown stripe at the end of the texture doesnt seem to correspond with the brown tip found on the other side.
I really like the mountains, they effect is really good.
-ph
Canis meus id comedit.
Tank Program
Forum & Project Admin, PhD
Posts: 6711 Joined: Thu Dec 18, 2003 7:03 pm
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by Tank Program » Tue Nov 08, 2005 5:06 pm
It'd be cool of the floor was like water, the bikes were boats and the walls were mountains, then turn on floor reflection...
halomasta
Posts: 5 Joined: Sat Nov 05, 2005 7:42 pm
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by halomasta » Tue Nov 08, 2005 5:53 pm
Thanks alot guys. It's my very first mod, i'm gonna try to update it. I only just got the game 2 weeks ago lol. Also thanks alot Jonathan for posting pics that was lazyness on my part
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