in the armagetronad source directory, go under src/engine and edit ePlayer.cpp
and look for this:
void ePlayerNetID::WriteSync(nMessage &m){
lastSync=tSysTimeFloat();
nNetObject::WriteSync(m);
m.Write(r);
m.Write(g);
m.Write(b);
Change the above few lines to look like this:
void ePlayerNetID::WriteSync(nMessage &m){
lastSync=tSysTimeFloat();
nNetObject::WriteSync(m);
int bb=1+(int) (31.0*rand()/(RAND_MAX+1.0));
int rr=1+(int) (31.0*rand()/(RAND_MAX+1.0));
int gg=1+(int) (31.0*rand()/(RAND_MAX+1.0));
m.Write(rr);
m.Write(gg);
m.Write(bb);
I did that and then I'm lost here. I downloaded a program called CodeBlocks to help me out. The person said "Recompile and your car and tail will change colors every round. Also there is no way to turn it off yet, but someone could code a patch to easily do so." And I tried to compile it but I am doing something wrong. I open the ePlayer.cpp file on the Code Blocks program and it said Those files in the src/engine source directory could not not be found.
Can anyone help me out? I think this is a cool color code and I want to learn how to do it

Thanks,
https://sourceforge.net/projects/armagetronad/