Release process for 0.2.8_beta2

Help test release candidates for the next release
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Z-Man
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Release process for 0.2.8_beta2

Post by Z-Man »

The bug count seems to be rapidly decreasing; so I'd suggest we tag the sources for the second beta on Friday so we can build the binaries over the weekend. Or are there other improvements I'm currently not aware of we want in the second beta?
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Lucifer
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Post by Lucifer »

I'd like an opportunity to sanity-check the Mandriva packages, but I should have that before Friday. :)

Also, I'd like to have an Autopackage build of beta2, but I probably need some help there. The issues involve resolving the SDL dependency somehow. The problem was getting it to staticly link SDL for the build, which I wasn't able to do. With that problem resolved, we should be good to go for the autopackage build.

So, beta2 I'm wanting to have a Mandriva client package that works for Swampy, a Mandriva dedicated server package that works for Swampy (I can build it on my 10.1 machine if I need to), and an Autopackage build of the client. I'd like to have an autopackage build of the server, too, which shouldn't be too terribly difficult, but I'm not in a hurry to make it. (Well, I am in a hurry to make it, but there's three packages that I rank as higher priority than it, and I'm willing to go without an autopackage server)

(to answer preemptively, the reason I want it to work for Swampy isn't because I'm singling him out, it's because he's testing it in an ass-different environment than I'm building, making a successful test on his machine easy to extrapolate as WorksForAll)

(Also, my currently-installed beta1 is now too old for me to find new bugs, and since I switched my sandbox out with cvs head I'm currently unable to build a new beta without a fresh checkout. Been lazy on that front, sorry)
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Z-Man
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Post by Z-Man »

I think I can try to help out with the autopackage problems. The specfiles or whatever they are called are in the armagetronad_build module, right? I also had my problems with static linking I want solved; our biggest dependency trouble is the C++ standard library, and I could not get that one statically linked for the life of me.
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Lucifer
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Post by Lucifer »

z-man wrote:I think I can try to help out with the autopackage problems. The specfiles or whatever they are called are in the armagetronad_build module, right? I also had my problems with static linking I want solved; our biggest dependency trouble is the C++ standard library, and I could not get that one statically linked for the life of me.
That reminds me, I wanted to staticly link the C++ standard library too. :) That'll be an even bigger problem than SDL otherwise.

The spec file is in armagetronad_build/autopackage, iirc. You have to run makeinstaller from the armagetronad_build root. I did that so it could easily be added to the makefile there. :)
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Post by Luke-Jr »

I'll get the .betaX filenames on aabeta corrected to _betaX ASAP-- so upload using _beta2 filenames.

Reminder: If bandwidth is a problem, upload to aabeta first, ssh to the server, and upload it to SF from there.
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Post by Z-Man »

I'm done with my priority five bugs! Whoo!

Luke: There are two bugs assigned to you to verify, the camera glancing (reminder to self: add menu item for that) and the resource repository stuff.

I'll try to tackle the autopackage stuff now.
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Post by TiTnAsS »

Did you add /msg blah blah coming from admin in remote admin? also the /me?
Damn, it sure has been a while!
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Post by Z-Man »

No, those are feature requests and I personally don't like the feature creep from them (They likely need separate code paths and separate parsing for things that sound cool). Tank can do them if he wants, or nemostultae. Both have ample experience in that area.
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Post by TiTnAsS »

Couple little bugs i noticed but never got round to posting...

When i press network connect it dosnt load up the server list for me i have to press refresh then it does.. im on windows beta1..

there was one more little nagging one when i remember it ill edit this and put it here....
Damn, it sure has been a while!
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Post by TiTnAsS »

Also, when i get scilenced i usually hit escape and press disc and hit enter twice fast and it reconnects fast..

But now it crashes the client and gives me a bug popup and the client sitll shows open under task bar but dosnt do anything (this is the other i couldnt remember.
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Post by Luke-Jr »

TiTnAsS wrote:Also, when i get scilenced i usually hit escape and press disc and hit enter twice fast and it reconnects fast..
Hmm, so should servers block a fast (user-commanded) reconnect?
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Post by Z-Man »

Luke-Jr wrote:
TiTnAsS wrote:Also, when i get scilenced i usually hit escape and press disc and hit enter twice fast and it reconnects fast..
Hmm, so should servers block a fast (user-commanded) reconnect?
We could add an option to auto-ban someone who disconnects for ten seconds or so. When he reconnects fast, he'll get the two minute penalty :) Good idea.

TnA: The second one is no little annoyance. Crashes are serious. Can you try to make a recording? There must be something else involved, fast reconnecting works for me here.

The first one may be an uninitialized variable; I could use a recording there, too, because (you guessed it) it works for me.

To make a recording, open a console window and enter (assuming you installed AA on E:\Program Files\Armagetronad)

Code: Select all

E:\
cd "\Program Files\Armagetronad"
.\armagetronad.exe --record crash.rec
That reminds me to add a .bat file and start menu entry for that.
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Post by TiTnAsS »

the console window? O_O i can screen shot the server thing but not the crash and i have no idea how to record..
Damn, it sure has been a while!
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Post by TiTnAsS »

"Error in in
E:\Development\AADevel\0_2_8_beta1_debug\armagetronad\src\network
\nNetObject.cpp:811 :
Netobject 41078 requested, but was never spawned."

Thats the error msg i get with the crash after trying to reconnect. This time it let me reconnect once and then i tried again a minute later and it crashed and gave me that message and said armagetron was open on the task bar, but when i clicked it it didn't do anything...




Heres a screenshot of the other problem. What it does is just sit like that til i hit r...it only happens sometimes though.
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Damn, it sure has been a while!
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Post by Z-Man »

Thanks, that netobject info could be useful; this means the error is not really Windows specific. And it also means it's probaly related to the bugs nemo posted about, the missing player and the messaging clutter (the clutter comes from the same function as your error message).

With "console window" I meant the thing that comes with windows; in earlier times, it was called "Dos box", it may also go as "Command line interface" or whatever.

Here, please unzip the attached archive into your AA installation directory (so armagetronad.exe and the .bats are in the same directory) and start record.bat with a doubleclick. Try to reproduce the bugs as fast as possible (so the recording size is small and you can upload the result here); test the recording with playback.bat. Then, upload the file bug.aarec here (zipped, so you're allowed to do so). record.bat will overwrite the previous recording, so you'll have to do one bug at a time.
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