Creating a server like "Happy Fun Time"

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ceoarck
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Creating a server like "Happy Fun Time"

Post by ceoarck »

Hello everyone ,
does anyone know how to go about creating a server config like Happy Fun Time ?
Since the original hft is almost down now i wanted everyone to play on a similar server
PS i have a sty ct ap server so please help me with its functioning too
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ConVicT
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Re: Creating a server like "Happy Fun Time"

Post by ConVicT »

It's not done with just commands, it's all scripted. All the commands in that server are custom made.
Learn PHP, if you don't already know how.

As a fellow tronner once said:
Light wrote:It's better to come up with something new than to just make another duplicate server.
Then he went ahead and remade (or is still in progress of remaking) the server himself anyway. :D
Pretty sure "Nelg" is making one too, we don't need 3, or 4 if you make one. :o
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Light
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Re: Creating a server like "Happy Fun Time"

Post by Light »

ConVicT wrote:Then he went ahead and remade (or is still in progress of remaking) the server himself anyway. :D
Pretty sure "Nelg" is making one too, we don't need 3, or 4 if you make one. :o
lol I was remaking it because of so many people saying things don't work properly in HFT any more, and that it crashes a lot. I ain't done with it, and had to take a break for other work, but I'll try to get back to it soon.

It does have a couple items, a decent amount of spells, and the leveling system is completely changed. It was written from scratch using my framework, and some of the spells have been changed a tiny bit.

Although, I have a lot of other servers that are unique. Many I have stored away for various reasons, but Labyrinth, Team Deathmatch, Reflex, etc. are up and running and there are no other servers like it.

On note of this though. I found out after making my Labyrinth that there was one by Lucifer in the past. After looking it up, he said it was too resource heavy, but I wonder why. Maybe map space or something? Mine deletes old maps, and all other resources are good on it. Maybe he'll respond to that, 'cause I was curious. d:
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Jip
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Re: Creating a server like "Happy Fun Time"

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ConVicT
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Re: Creating a server like "Happy Fun Time"

Post by ConVicT »

Tbh, Light, I can't see myself, or any other hft players from the old server playing yours, unless you plan on transferring our current level....Took most of us a year to get our level. F**k starting again, and I know I don't just speak for myself cuz all players there planned to stop playing if Cookie reset everyone to lvl 1.
You spend hours playing a game and then someone just erases your progress :o Can't imagine anyone would ever even look at the server again.

Unless you're looking for a new player base cuz you don't like us :P
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Light
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Re: Creating a server like "Happy Fun Time"

Post by Light »

It was started when HFT had a lot of downtime. The way the leveling is set up on mine, you can't transfer levels, and I don't mind that people don't come over to it. It was an alternative when there was nothing, but he has HFT back up again so it doesn't really matter right now. If he ever lets it go down, there's an alternative.

I also plan to add a lot of extra "stuff" to it when I have the time. :) But for now, it's stable and everything there works exactly as it should.
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ConVicT
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Re: Creating a server like "Happy Fun Time"

Post by ConVicT »

I'd like to give you a little insight here, take it or leave it, (obviously,it's your server), your text colours are too dull, they made me not want to play.

Brighten the place up a bit with a name like yours, especially
Light, with a dull server :/

EDIT: After reading over your last post (again) I realised that the only reason it's stable is cuz it doesn't have the type of zones so far, for it not to be....Also, why didn't you just invent something new, you obviously have the knowledge to do so :?: And idk, maybe it's just me but u seem to be a crowd pleaser :)
ceoarck
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Re: Creating a server like "Happy Fun Time"

Post by ceoarck »

How do i configure the Armagetron PHP Parser with my sty ct ap server on windows ??
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gabriele
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Re: Creating a server like "Happy Fun Time"

Post by gabriele »

Realitty i hate happy fun time because many players are 110 level and i don't know why
I wanna also have that level but other players don't allow they do these magic and it gets bored
This is unfair :(
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Jip
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Re: Creating a server like "Happy Fun Time"

Post by Jip »

ceoarck wrote:How do i configure the Armagetron PHP Parser with my sty ct ap server on windows ??
sty+ct+ap is currently not supported.
However, you can register the missing events in the constructor of your Parser class like this:

$this->registerEvent('LADDERLOG_EVENT', array('arg1', 'arg2', ... 'argn');
arg:player converts the arg to a player
arg:team converts the arg to a team
arg:playerList converts the arg to an array of players

See the StyCt parser as example.

Also I have not tested it on windows.
If you want sty ct ap support, you can fork it, implement it and do a pull request.
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LOVER$BOY
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Re: Creating a server like "Happy Fun Time"

Post by LOVER$BOY »

Jip wrote:
ceoarck wrote:How do i configure the Armagetron PHP Parser with my sty ct ap server on windows ??
sty+ct+ap is currently not supported.
However, you can register the missing events in the constructor of your Parser class like this:

$this->registerEvent('LADDERLOG_EVENT', array('arg1', 'arg2', ... 'argn');
arg:player converts the arg to a player
arg:team converts the arg to a team
arg:playerList converts the arg to an array of players

See the StyCt parser as example.

Also I have not tested it on windows.
If you want sty ct ap support, you can fork it, implement it and do a pull request.
Well I'm not surprised sty+ct+ap is not supported since it is not global.

By the way, if you think you would like to use this script I made originally that supports for +ap, link is here: https://code.launchpad.net/~armagetrona ... _framework

Frankly it needs updates for will work for now. The rest is up to you to decide on how you want to improve it.
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ConVicT
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Re: Creating a server like "Happy Fun Time"

Post by ConVicT »

You know when you said there are lots more commands than are here

Could you link us to them please?

PS. /pass is still a good idea!
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LOVER$BOY
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Re: Creating a server like "Happy Fun Time"

Post by LOVER$BOY »

ConVicT wrote:You know when you said there are lots more commands than are here

Could you link us to them please?

PS. /pass is still a good idea!
Here is our Alpha Project - List of Commands

I have documented every command as far as I am concerned. So, there shouldn't be any commands lying around without any documentation. Although, I did not however document

Code: Select all

LADDERLOG_WRITE_PLAYER_LOGIN
LADDERLOG_WRITE_PLAYER_LOGOUT
because I just recently added it and I need a fix to work on the logout ladderlog one.
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Jip
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Re: Creating a server like "Happy Fun Time"

Post by Jip »

LOVER$BOY wrote:
Jip wrote:
ceoarck wrote:How do i configure the Armagetron PHP Parser with my sty ct ap server on windows ??
sty+ct+ap is currently not supported.
However, you can register the missing events in the constructor of your Parser class like this:

$this->registerEvent('LADDERLOG_EVENT', array('arg1', 'arg2', ... 'argn');
arg:player converts the arg to a player
arg:team converts the arg to a team
arg:playerList converts the arg to an array of players

See the StyCt parser as example.

Also I have not tested it on windows.
If you want sty ct ap support, you can fork it, implement it and do a pull request.
Well I'm not surprised sty+ct+ap is not supported since it is not global.

By the way, if you think you would like to use this script I made originally that supports for +ap, link is here: https://code.launchpad.net/~armagetrona ... _framework

Frankly it needs updates for will work for now. The rest is up to you to decide on how you want to improve it.
Actually it's pretty easy to support sty ct ap. You just need to register all events that differ from common events (0.2.9).
Also if those events affect Player and Team tracking (like setting name, access_level etc.) you should implement that aswell. See the StyCt event handler (link in my first comment) for what I mean.
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ConVicT
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Re: Creating a server like "Happy Fun Time"

Post by ConVicT »

Why are there a lot of "UNDOCUMENTED" commands? I mean if you're going to the trouble......................
Those are the ones, where I'm like "WTF does it do" e.g: MAX_SIMULATE_AHEAD UNDOCUMENTED 0.1
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