Played at the skytower test server, the changes did not affect anything except you can not 180 in a tunnel and if you lag you're dead. And tunneling is more powerful right now because people don't know how to seal it at the moment but that will change right back to normal when they figure it out.
So, 180s and lags.
About 180s: Do you want to remove 180s because
2004 called you?
(just kidding btw, but funny coincidence indeed that you are a singlebinder and talk about the abuse of 180s... oh the conspiracies!
![Razz :P](./images/smilies/icon_razz.gif)
)
About lags:
Fate wrote:if your connection messes up even at the slightest your screwed. I also dont know if it's just me but my predict objects tended to predict wrong so i'd die and then see their line after im already gone. where as with 5 rubber when it predicts wrong i have a second to respond and change my direction. but idk if thats just mine or not.
This. All these moments when you slide or your enemy approaches you with a huge lag-o-meter it is just luck who dies whereas with 5 rubber both will survive or the better one will be able to kill with less luck and more skill. Normal transatlantic ping is already too big now. All open field to semi-closed-quarters encounters I had in the sumo server ended up with either lucky lag or 2 people too scared of it and turning away.
I would really hate to see all fortress replaced with this. It works for sumo though given good pings and stable connections, but that's very idealistic.