Tron cycle wall colors.
Tron cycle wall colors.
Hey !
I've seen a lot of people having cool colors. That aren't orginal ones.
I know the commands color_r_1 x etc. but i always see those people having like gradiant walls. it's like eye illusion.
For example This colored wall with like green undertone.
How do they do it? If u know what i mean ?
regards.
I've seen a lot of people having cool colors. That aren't orginal ones.
I know the commands color_r_1 x etc. but i always see those people having like gradiant walls. it's like eye illusion.
For example This colored wall with like green undertone.
How do they do it? If u know what i mean ?
regards.
- AI-team
- Shutout Match Winner
- Posts: 1020
- Joined: Tue Jun 23, 2009 6:17 pm
- Location: Germany/Munich
- Contact:
Re: Tron cycle wall colors.
"95% of people believe in every quote you post on the internet" ~ Abraham Lincoln
Re: Tron cycle wall colors.
I think some of that is achieved from values much higher than 15, more like the 20-25 range or higher. Start with the color picker AI-Team psoted above, then experiment with higher numbers until you get something cool.d0t wrote:...undertone.
- AI-team
- Shutout Match Winner
- Posts: 1020
- Joined: Tue Jun 23, 2009 6:17 pm
- Location: Germany/Munich
- Contact:
Re: Tron cycle wall colors.
Well the page I mentioned does have every combination possible, so I'd be surprised if he'd find any new ones.
"95% of people believe in every quote you post on the internet" ~ Abraham Lincoln
- Jonathan
- A Brave Victim
- Posts: 3391
- Joined: Thu Feb 03, 2005 12:50 am
- Location: Not really lurking anymore
Re: Tron cycle wall colors.
You get the effect by overflowing select channels. Works best if you keep your other channels pretty bright as well.
COLOR_R_1 0
COLOR_G_1 22
COLOR_B_1 15
COLOR_R_1 0
COLOR_G_1 22
COLOR_B_1 15
ˌɑrməˈɡɛˌtrɑn
Re: Tron cycle wall colors.
I "think" he's talking about the more psychedleic looking trails where the colors seem to change depending on the viewing angle. I don't think you can get those from that color picker (am I right? I don't know), but it's a good place to start.AI-team wrote:Well the page I mentioned does have every combination possible, so I'd be surprised if he'd find any new ones.
Jonathan, didn't you post some tri-color mapping in the form of a huge PNG at one point? I can't find the thread. Or was that dlh?
Ooohh, my memory. I am an old man...
- Jonathan
- A Brave Victim
- Posts: 3391
- Joined: Thu Feb 03, 2005 12:50 am
- Location: Not really lurking anymore
Re: Tron cycle wall colors.
The color picker can produce those walls, but it doesn't really help you find or pick them.
I made that huge PNG almost 5 years ago. Here it is:
tricolors.png - 50x99122 pixels, which is likely to overwhelm your browser. If your browser doesn't like it, save it and try another viewer. Or use ...
tricolors.zip - zip containing smaller segments of the image that will hopefully work in more viewers.
It is an enumeration of all colors in the range [0, 30]* that result in a 'psychedelic' wall. Legend: red, green, blue values; bike, 'bright' wall, 'dark' wall result. You can scroll through it and see if there's something you like.
*Anything larger only subtly alters the shade of the bike. If a channel is larger than 21, you can increase that channel further without affecting the wall. This image is a dust speck compared to what you'd get if you included those colors, so I didn't go there.
I made that huge PNG almost 5 years ago. Here it is:
tricolors.png - 50x99122 pixels, which is likely to overwhelm your browser. If your browser doesn't like it, save it and try another viewer. Or use ...
tricolors.zip - zip containing smaller segments of the image that will hopefully work in more viewers.
It is an enumeration of all colors in the range [0, 30]* that result in a 'psychedelic' wall. Legend: red, green, blue values; bike, 'bright' wall, 'dark' wall result. You can scroll through it and see if there's something you like.
*Anything larger only subtly alters the shade of the bike. If a channel is larger than 21, you can increase that channel further without affecting the wall. This image is a dust speck compared to what you'd get if you included those colors, so I didn't go there.
ˌɑrməˈɡɛˌtrɑn
Re: Tron cycle wall colors.
Yep, the ones that change color depending the view angle.
Got yellow, that has green undertone yesterday,..
Still wanting orange - redish...
Got yellow, that has green undertone yesterday,..
Still wanting orange - redish...
- Jonathan
- A Brave Victim
- Posts: 3391
- Joined: Thu Feb 03, 2005 12:50 am
- Location: Not really lurking anymore
Re: Tron cycle wall colors.
This is close:
COLOR_R_1 22
COLOR_G_1 7
COLOR_B_1 0
You can decrease G to get a deeper red, but it hits the orange part even harder.
COLOR_R_1 22
COLOR_G_1 7
COLOR_B_1 0
You can decrease G to get a deeper red, but it hits the orange part even harder.
ˌɑrməˈɡɛˌtrɑn
- Phytotron
- Formerly Oscilloscope
- Posts: 5042
- Joined: Thu Jun 09, 2005 10:06 pm
- Location: A site or situation, especially considered in regard to its surroundings.
- Contact:
Re: Tron cycle wall colors.
Negative numbers seem to produce more of that pseudo-pearlescence effect, if I recall. Don't bother going further than -15.
Also, keep in mind, the default cycle wall textures are grayscale, so they darken the colors. If you want brighter colors, try a texture with a lighter gray. Of course, that'll only be effective on your client.
Also, keep in mind, the default cycle wall textures are grayscale, so they darken the colors. If you want brighter colors, try a texture with a lighter gray. Of course, that'll only be effective on your client.
- Jonathan
- A Brave Victim
- Posts: 3391
- Joined: Thu Feb 03, 2005 12:50 am
- Location: Not really lurking anymore
Re: Tron cycle wall colors.
At the same time walls are lightened more to stay away from the grid's color, particularly if the color is dark. That can balance the darker wall texture.
Color values wrap to [0, 65536); -15 is really 65521, which happens to be the largest prime number that fits. As far as walls are concerned, anything over 21 is the same. All the larger range does is open up subtle color variations for the cycle.
Color values wrap to [0, 65536); -15 is really 65521, which happens to be the largest prime number that fits. As far as walls are concerned, anything over 21 is the same. All the larger range does is open up subtle color variations for the cycle.
ˌɑrməˈɡɛˌtrɑn