Code: Select all
CAMERA_FREE_START_X 0
CAMERA_FREE_START_Y 150
CAMERA_FREE_START_Z 250
# wanted: CAMERA_FREE_ROTATE_ANGLE 90 :)
# ...and height, and pitch too, haha.
Code: Select all
CAMERA_FREE_START_X 0
CAMERA_FREE_START_Y 150
CAMERA_FREE_START_Z 250
# wanted: CAMERA_FREE_ROTATE_ANGLE 90 :)
# ...and height, and pitch too, haha.
That may be possible.sinewav wrote:I have these settings which allow a nice overview of the grid, great for watching Fortress matches. However, the free cam's initial rotation is away from the action and I must rotate it every round. Is there a way to lock it in place?Code: Select all
CAMERA_FREE_START_X 0 CAMERA_FREE_START_Y 150 CAMERA_FREE_START_Z 250 # wanted: CAMERA_FREE_ROTATE_ANGLE 90 :) # ...and height, and pitch too, haha.
That not. The start position is relative to the cycle you're currently 'watching' (technically, even the free camera does that), any changes to those variables would need to do that, too. However, it MAY be possible to do what sylla suggests using cockpit files, and it MAY be possible to add new commands that change the camera setup no matter what mode it's in.sinewav wrote:Also, would it be possible to have settings like CAMERA_FREE_X, etc., so the changes are immediate? It would be cool to have a few camera angles to choose from, especially if we start broadcasting again.