Hello.
I am a new person on this forum.
I want to ask programmers about something.
Will there be any hopes for release of binaries of this game in .tar.bz of tar.gz archive?
That would improve a Linux platform independence.
You see, I am using Puppy Linux 5.25 frugal installation on my Pentium III (Coppermine) 384 MB RAM approx. 890 GHz computer.
Will there be any hopes for release of .pet packages for this version on Linux so i could play it also on my computer, but not only on my laptop?
And, if both answers are no, how to compile Armagetron Advanced from sources using either Apocalypse IDE or Code::Blocks IDE using GNU GCC Compiler. I am not really skilled with Apocalypse IDE. I know how to work with Code::Blocks IDE because in most cases I use it for compiling.
Puppy 5.25 Linux will run binaries if it has all support for them installed.
Please reply as fast as possible.
Armagetron Advanced and Puppy 5.25 Linux
Armagetron Advanced and Puppy 5.25 Linux
Last edited by qwxy on Fri Sep 23, 2011 5:48 pm, edited 1 time in total.
- Jonathan
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Re: Armagetron Advanced and Puppy 5.25 Linux
Wow. Why did Intel make NetBurst again?qwxy wrote:You see, I am using Puppy Linux 5.25 frugal installation on my Pentium III 384 MB RAM approx. 890 GHz computer.
ˌɑrməˈɡɛˌtrɑn
Re: Armagetron Advanced and Puppy 5.25 Linux
Hi.
Chances for .pet packages are slim. Heck, we don't even .rpms and I stopped building .debs myself even though I run a system that can produce them.
However, we have currently three distribution independent binary package types:
- the old Autopackage (.package) files. They're shell files that tell you what you need to do on execution. Unfortunately, the Autopackage project is now dead and the days we can still do them are numbered.
- the PortableLinuxApp packages (ArmagetronAdvanced*), clever combinations of elf binaries and disk images; they can also just be run. They require libfuse to operate correctly.
- the Zero Install streams. If you don't want to install the launcher, you can also just download the .bin.tar.bz2 files meant for it and unpack them manually into your system, but then you need to make sure yourself the dependencies are met properly. Specifically, the trunk snapshot builds require you to locate the data tarball and unpack it in the right place (/usr/share/armagetronad-experimental? Dunno. Just look where the resource folder gets put into). And you'll need to have precisely the right versions of some libraries, the errors you get when you try to run it tell you which
Honestly, though, I don't think it's practical, especially the two new C++ libraries we're using on trunk are going to give you massive headaches.
Anyway, you can fetch the latest from here:
https://sourceforge.net/projects/armage ... 0.2.8.3.2/
If you're trying out the PortableLinuxApp or Zero Install stream, be sure to tell how it went (with precise errors), I haven't tested them on your distribution since I didn't know it existed until now
Unless, of course, you ask for a low quality quick shot reply, "spare me the details, I'm in a life and death situation! Yes or no!".
Chances for .pet packages are slim. Heck, we don't even .rpms and I stopped building .debs myself even though I run a system that can produce them.
However, we have currently three distribution independent binary package types:
- the old Autopackage (.package) files. They're shell files that tell you what you need to do on execution. Unfortunately, the Autopackage project is now dead and the days we can still do them are numbered.
- the PortableLinuxApp packages (ArmagetronAdvanced*), clever combinations of elf binaries and disk images; they can also just be run. They require libfuse to operate correctly.
- the Zero Install streams. If you don't want to install the launcher, you can also just download the .bin.tar.bz2 files meant for it and unpack them manually into your system, but then you need to make sure yourself the dependencies are met properly. Specifically, the trunk snapshot builds require you to locate the data tarball and unpack it in the right place (/usr/share/armagetronad-experimental? Dunno. Just look where the resource folder gets put into). And you'll need to have precisely the right versions of some libraries, the errors you get when you try to run it tell you which

Anyway, you can fetch the latest from here:
https://sourceforge.net/projects/armage ... 0.2.8.3.2/
If you're trying out the PortableLinuxApp or Zero Install stream, be sure to tell how it went (with precise errors), I haven't tested them on your distribution since I didn't know it existed until now

Don't do that, please. It goes without saying that we reply to posts like this as soon as we see them and have found the time to respond, this is not making us any faster. Slower, in fact, since I now had to write thisqwxy wrote:Please reply as fast as possible.

Re: Armagetron Advanced and Puppy 5.25 Linux
OK. Thank you very much.

