How "TRON" Is Your Game?

General Stuff about Armagetron, That doesn't belong anywhere else...
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sinewav
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How "TRON" Is Your Game?

Post by sinewav »

:P Sticky this.
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Mkay1
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Re: How "TRON" Is Your Game?

Post by Mkay1 »

Haha!
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Re: How "TRON" Is Your Game?

Post by Word »

:lol:
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Z-Man
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Re: How "TRON" Is Your Game?

Post by Z-Man »

It's Speed/Rubber and Trail Length/sqrt(Area), but nice idea :)
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Re: How "TRON" Is Your Game?

Post by Goodygumdrops »

Z-Man wrote:It's Speed/Rubber and Trail Length/sqrt(Area), but nice idea :)
sinewav's a group theorist, those guys are always doing crazy stuff like using '*' for addition
and '-' for division
Well...I did.
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Z-Man
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Re: How "TRON" Is Your Game?

Post by Z-Man »

Well played. BUT! Hah! If they write - instead of /, then they will also write *2 instead of ^2.
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Mecca
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Re: How "TRON" Is Your Game?

Post by Mecca »

Z-Man wrote:It's Speed/Rubber and Trail Length/sqrt(Area), but nice idea :)
Real tron has 0 rubber, correct? Zman... :|

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Jonathan
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Re: How "TRON" Is Your Game?

Post by Jonathan »

Can I have some infinite walls too? Or maybe remove the arena. ;)
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Z-Man
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Re: How "TRON" Is Your Game?

Post by Z-Man »

I am, of course, operating on the compatification of R+ as a multiplicative topological group (which ceases to be a Lie-Group after the compactification, obviously. And a group.), which has infinity and zero included. And zero rubber or zero area just results in infinite TRON-ness. Nothing wrong with that. Or, if that disturbs you, you can regularize the speed/rubber quotient by adding a cutoff, like (speed/(rubber+speed/fps)).
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sinewav
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Re: How "TRON" Is Your Game?

Post by sinewav »

Z-Man wrote:It's Speed/Rubber and Trail Length/sqrt(Area), but nice idea :)
Actually, I did mean the difference not the quotient. It's my opinion that is you have a negative result you should give up and start over. :P I guess it's my bad for putting that misleading 0 at the origin. But yeah, using the quotient gives the same effect since the scale of the chart is arbitrary.
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Mecca
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Re: How "TRON" Is Your Game?

Post by Mecca »

Z-Man wrote:I am, of course, operating on the compatification of R+ as a multiplicative topological group (which ceases to be a Lie-Group after the compactification, obviously. And a group.), which has infinity and zero included. And zero rubber or zero area just results in infinite TRON-ness. Nothing wrong with that. Or, if that disturbs you, you can regularize the speed/rubber quotient by adding a cutoff, like (speed/(rubber+speed/fps)).
: |
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