Convert To an ISO File?

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SolaR
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Convert To an ISO File?

Post by SolaR »

Is it possible to take the whole Armagetron files and convert them to an ISO? I'm going to learn more but I am going to try to get Armagetron Advanced on my PSP :D
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Re: Convert To an ISO File?

Post by Word »

why not? try UltraIso
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Cosmic Dolphin
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Re: Convert To an ISO File?

Post by Cosmic Dolphin »

That would be an awesome application of the PSP. My brother has been trying to do it. ( He is not a registered user.) If you could also use the wireless internet or wireless with another PSP would make it completley worth it!
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!TX!Ubunturocks
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Re: Convert To an ISO File?

Post by !TX!Ubunturocks »

I do not think that converting armagetron advance into an ISO will work. You see, what you need to do is download the source code and convert it into a EBOOT. Easer said then done :/ . I may seem like running armagetron on the psp would be easy, but the developers see it as a hard long job that they may not get working right. I think the psp uses its very own way to render graphics as well. The psp is also limited to a 333mhz processor and only 32 megabytes of ram (slim has 64)I do think that armagetron advance on the psp would be very popular though. It would be amazing to be able to play armagetron advance vs other people. If we want to play armagetron advance on psp, we need someone that has experience at coding programs for the psp. :D
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Infa(mous)
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Re: Convert To an ISO File?

Post by Infa(mous) »

I'm pretty sure you can use CSP development studio to compile C++ to an Eboot.
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Re: Convert To an ISO File?

Post by !TX!Ubunturocks »

That is a good idea, is armagetron advance coded in C or C++? Because if it is, CSP actually may work. Hopefully sum time soon we will be playing armagetron advance on the psp. :P
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Infa(mous)
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Re: Convert To an ISO File?

Post by Infa(mous) »

It's C++
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Re: Convert To an ISO File?

Post by Z-Man »

I don't know about those packaging formats you're talking about, but your main obstacle is the graphics code. That the language used (C++) is supported only means you won't have to rewrite everything (like you'd have to do if you intended to bring the game to the 360 via XNA), you'll still need to adapt all direct OpenGL calls and the font rendering stuff. I'm assuming here that SDL and its helpers are actually available by the power of extrapolation.
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Re: Convert To an ISO File?

Post by !TX!Ubunturocks »

There is a way to get OpenGL on the psp using PSPGL. I think it kind of emulates OpenGL on the psp hardware. You can take a look at it if you want. :)
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Re: Convert To an ISO File?

Post by Z-Man »

I don't have a PSP and don't have the intention of getting one anytime soon. Still chewing through the GBA library here. I just hope it's in a more usable state than gl2gx for the Wii/GameCube.
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